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回報翻譯問題
Ghoul is a fun race, and cursed is a fun and strong class - regardless of what people might say. But together it's horrible and unfun to play. Ghoul just do not work well with Cursed.
http://forums.te4.org/viewtopic.php?f=58&t=48403 - this is a pretty solid cursed guide.
On anything else the 20% speed reduction hurts.
However, there is nothing wrong with a Ghoul Cursed. You should do just fine.
1. Not having infusions on a class that relies heavily on them
2. Shielding rune stopping rampage procs
3. All your abilities being standard speed with only 80% global
Doesn't seeem like much, but tt's really clunky and just feels like you're constantly about to die. If Rampage doesn't proc early in a fight it's really awkward because you've got to use a shielding rune. Managing to get Tinkers at 20 doesn't really even make it feel any nicer to play.
It's not a combination with which I'd expect someone who's started recently and done a few runs to "do just fine."
The global speed reduction is a handicap, but perhaps you have forgotten about the other Ghoul racials that significantly increase Con and Str, and some that provide immunities to statuses that help to provide a margin of error.
It is a challenging race/class combination to be sure. Some people really love the challenge that poses. Some people prefer to faceroll the keyboard to a win. I guess its a question of player skill and the love of a good challenge when it comes right down to it.
You could say the same thing about a Yeek Beserker. A Con and Str heavy class played by a Str and Con deficient race. A very significant handicap. Even moreso IMO than a Ghoul Cursed. Yet people do it, and win or lose, they have fun doing it.
To some, its not a win that matters at all. The attempt is the ONLY thing that matters.
Cursed is pretty mediocre at the moment, and requires a lot of skill in positioning and speediness to make work, since you don't have much in the way of defenses beyond running away. It could be useful practice playing one to help learn the very important lessons of when to run away, though.
I completely disagree with anyone saying that Ghoul Cursed isn’t a bad combination.
Cursed is pretty much my favourite class and Ghoul is pretty much my favourite race. Both of them get a lot more hate than they should.
I have made quite a few attempts on insane to get it to work, but it just feels like an awkward and underpowered combination.
I thought that the class and race kits would somewhat complement each other, with the Cursed kit largely shoring up the weaknesses of Ghoul. The Surge movement speed and Rampage attack speed negated the global penalty, the ability to easily reach 100% stun resist before finishing the tier 1 dungeons and Ghoulish Leap filling in for Movement infusions, and Retch replacing Regeneration infusions.
However when I played the combination I found that none of these things were enough. While the tier 1 dungeons were easy, the tier 2 dungeons, which in my experience are the only part of the game Cursed actually struggles, were an absolute nightmare.
The class has a huge dependance on good infusions and neither runes nor racials fill the hole you create by not having them.
Retch does not give you the staying power of a good Regen infusion, even with Bloodcaller. You more often end up in nasty situations at low HP after getting unlucky with Rampage not proccing with Ghoul than living races. Shielding runes, the runic replacement for a Regeneration infusion, have such an anti-synergy with Rampage.
All of Cursed abilities using standard speed also means that your actives will pretty much always be at 80% global.
All this said, I still believe it to be a winnable combination -you can get away with a lot of bad builds even on insane-, but it is not a good combination.
>perhaps you have forgotten about the other Ghoul racials that significantly increase Con and Str
Perhaps you have forgotten that there are more pressing places to spend points early and that a bit of extra stat doesn’t actually help you that much?
>You could say the same thing about a Yeek Beserker
You could not. Yeek Beserker is an alright combo, only held back by the low HP which is somewhat mitigated by Unstoppable. I have not had many problems playing this combo. +15% global on a class which deals a lot of its damage from bumps is pretty good. The Str and Con deficiency is meaningless as primary stats are not only easy to come by, but you also only have one stat that needs heavy investment and you level so quickly your Str is likely to be higher than another races for much of the west.
>You can still win with a cursed ghoul.
Probably. Doubt you could tho. pls post your winner.
To directly answer the OPs question, the choice was largely a shot in the foot from the start. Not playing properly and being unlucky may have had some role, but Ghoul Cursed does not easily forgive bad luck and misplays.
Not to mention all your rampage bonuses get gimped by 20% because of your global malus
Hey guise im new wats gear?
>Perhaps you have forgotten that there are more pressing places to spend points early and that a bit of extra stat doesn’t actually help you that much?
The stats are a secondary bonus, that skill is the best one shot protection in the game.
t. literally no insane rl wins to back up what youre saying
we get that youre new but what youre saying is disingenuous & might lead new players astray
also the 1st ghoul racial is worthless thats why shibari is buffing it lul