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Other than that, I disagree with a couple of things in this list, mainly the Reaver and Rogue being in tier c. I think Reaver is an amazingly strong class in both early and endgame, where it can deal insane amounts of damage with a single bonegrab and carrion worms to provide damage mitigation, healing and even movement. Especially Ghoul Reavers can become nearly unkillable endgame.
IMO, completely ignore the OPs entire writeup as ignorant hogwash.
Psolopsist is arguably the strongest class in the whole game. It was insanely wildly OP before the nerf, and is only marginally weaker after. A true one trick pony class. One skill in particular will take you from the very beginning of the game all the way through to the end.
Reaver and Arcane Blade are without question the best dps melee classes in the whole game. I thought everyone knew this. If you can't win the game easily with a Ghoul Reaver, you have not played this game and don't know anything about it.
Corruptor. I read your description and could not stop laughing. Corruptors are what Archmages should have been. True powerhouses. In fact, the OP proves pure lack of knowledge about this game of any kind here, because Corruptors literally steamroll their way through the game almost laughably easy. Highest pure dps caster in the whole game WITH boneshield to boot.
Doomed. Arguably the hardest class to get started along with Arcane Blade, but once you get this class up and running it is also one of the strongest classes in the game. Absolutely amazing dps potential combined with unbelievable damage mitigation and status clearing. A very fun, if complex class. Definitely not a one button wonder as the OP alludes, but more of a combo caster with strong melee dps potential.
Alchemist. Here is another one that had me laughing. As a pure AoE dps mage, this class beats them all - hands down. The easiest mage class to play as a noob and win the game first time through with, the OP obviously never played one. Stupidly overpowered AoE spammable dps that you become immune to, so you can even bomb yourself and your golem without fear. Your golem is itself a melee and caster dps powerhouse if managed properly. Easiest and most likely class in the game to easily get insanely rich with and use to craft stupidly OP items for your other characters stashed in your vault.
Summoner. Another description that had me chuckling. This class is not just OP, but way over the top. Think mindstar melee powerhouse surrounded by stupidly OP melee, ranged, and support summons in every fight you get into. I have even cleared whole dungeons with nothing but mindstar melee and no summons at all. Pop a dragon out with some enhancement skills and it will even clear whole dungeons just by itself while you just stand there and resummon as needed. Are you kidding me with rating this class at tier D? No clue. Whatsoever. About this game.
Necromancer. I had to reread the OPs description a couple of times, because I have never known anyone to play the class that way. Nobody. Impending Doom and Chill of the Tomb in early game? Lich not being better than non-lich? Pure ignorance.
Necromancers can be played a couple of ways - pure mage, or summoner/mage. I have had most success with the summoner/mage route, but there are let's plays on youtube with even average players absolutely dominating the game with the pure mage build.
Summoner/mage builds synergize very well because you get some crazy OP minions combined with high dps nukes that your minions are immune to. When you get your aura up to skill 4+ you can have quite a lot of minions on the field and keep them there through several fights without having to summon again. Oh, and Bone Giants are incredible.
Skirmishers. Literally everything posted by the OP about this class is wrong. They have strong ranged dps combined with the strongest crowd control and escape options of any class. Not a one button wonder class like some are in the game, but a very strong class all the same and easy to play as long as your not asleep at the wheel.
Beserker. A tier C class? Really? LOL! Enough said here.
And this is just a few of the flat out falacies posted by the OP about virtually every class in this game.
Still, good try.
In power rogue is likely tier B, but it is NOT easy to pick up, and can be confusing to play. Reaver has great damage but I seriously think it's early is weaker than a lot of classes. Not sure why ghoul reavers would be better than other races, I don't see synergy, and so ghoul drawbacks make it way worse than any other races.
And, obligatory : "LOL, VAULTING ITEMS!"
t. No normal wins in 28 days of play time
Oh so of course that must mean I don't know anything at all about this game... Riiight!
I have no interest whatsoever in beating the bosses or completing the insanely boring final dungeons. I have done them more than once and quit every time out of sheer boredom.
In truth, I don't much enjoy playing this game beyond the mid-game and the arena. The concept and classes are great and it is a passbly OK rogue-like game, but far from the best.
I have a great deal of respect for the Open Source nature and for Dark God who contributes his time to keeping his dream alive. For that reason alone I continue to play it and will continue to play it, and contribute $$$ as I can well into the future.
I do have quite a lot of experience playing every race/class combo in the normal game possible, and I know the mechanics exceedingly well. This is why I know - as should anyone with more than 100 hours of playtime - that the OPs post is pure BS.
t. literally no insane rl wins
anything can win normal, if you don't believe me then you can do some reasearch into the glorious memes such as AM AM and weapon only adventurer run (w/ vault)
alright, I was thinking you were trolling when you're not, you're just misguided and not knowledgeable of the game. We've all been there at some point, and it did take me 100hours for my first win, I don't claim I've known this game from the start.
I invite you to watch this https://te4.org/user/101797/wins since you think I don't know the game. I think the few wins will convinve you. Otherwise you can go check twitch and see me win insane/RL as an alch (noone else ever did that without addons modiying the class) or my recent TW win where i used no prod, and less than half of my class and gen points. here is the link! https://www.twitch.tv/videos/218230738
I'm sad you find ToME only passable, for me this is the best roguelike out there and that's why I try to share what I know with others. It's also sad that you come in a thread like that and attack what I worked hard to do when you don't have the same level of experience and don't even enjoy the game that much.
From your OP:
"in case you arrived here by accident know that you shall find below the truth about the current state of classes in ToME"
Oh really? Why should I or anyone for that matter take your word about which classes should fall into this tier or that one? I had really hoped to find a helpful post with really useful information in it only to find your post very unhelpful and somewhat offensive.
On tier requirements:
"Tier A (aka braindead/full autopilot tier)
Tier B (strong and slightly tedious, braindead for a good chunk of the game)
Tier C (strong but tedious/average but simple, where the noob and pro classes collide)
Tier D (really bad/tedious/both)"
I don't think explanation on my position should be necessary given the above tier descriptions. Anyone with a third grade education and above should understand what frustrates me about these. TBH, it should frustrate anyone.
As an example, you list Summoner into Tier D, and you may have your reasons for doing so, but your written justification for doing that just does not mesh with my own experiences playing that class nor with the posted guides written for it by people who have beaten the game with it on insane. By your own description, nobody should be able to beat the game with a Summoner on Insane, yet we know that is not true.
So, its not so much for me that you rate classes, but in how you do it. Who the heck are you to say a Summoner and Psilopsist is "really bad/tedious/both"?
addtionally this: "Tier D (really bad/tedious/both)" does not mean this: "nobody should be able to beat the game with a Summoner on Insane."
as for solip, my current one has taken 2.5ish hours on the T1's
for comparison my Sun paladin took one hour
lol
I can't argue with player skill. You may not understand the nuances of the class as someone else, who may have no trouble at all clearing the T1 dungeons on Insane with a Summoner, or any class for that matter.
Again, the point is not that some classes are better for some players than others. That much is a fact. I have no problems placing some classes into "troubled" status, or whatever you choose to place them in. Its WHY!
Let's take myself as someone who comes to these forums looking for genuinely helpful information about the game. I read something like this and see seomeone putting classes into certain buckets of "bad/tedious, et al" and etc with no understandable justification. Its unintelligible.
WHY do you think Summoners need to be in Tier D?.. And please don't tell me because you think they are "bad". WHY are they bad?
And again, I am not saying the OP is wrong about any of those assumptions, because now that I have read the replies I understand what the intent was. I just want to know why he/she feels this way about a certain class because that is actually important information I would genuinely like to know.
My suggestion -- just a suggestion -- is that you create criteria for these tiers, such as:
*DPS potential (1 to 5 stars)
*Escape potential (1 to 5 stars)
*Status clearing potential (1 to 5 stars)
*Skill tree synergy (1 to 5 stars)
Those are just four things you could use to add some context that justify placing a particular class into a certain Tier when compared to other classes.
An example of this is placing the Beserker into Tier C as the OP has done. My experience with this class is that it has all of those things I mentioned above in abundance - raw dps, great escape option, status clearing options, and generally great synergy in most of the skill trees. Every Beserker guide I have read, and there are several, of Insane Beserker wins reinforces this. So WHY do you think that this class should not be Tier A or B?
That said. I could probably develop a rating system as you described, I don't think it would take me TOO long, and if you feel it's needed you might not be the only one. If you had said that right away rather than calling the tier list "flat out wrong", "ignorant hogwash" and "flat out fallacies" maybe we could have had a civil discussion earlier.
I'll go real quick on summonner and berserker since they seem to irk you.
Summonner : tedious aiming since it keeps targeting the enemy when i want to spawn a ritch. Extremely annoying to play in corridor when only one summons at a time work, when usually corridors are the best and safeest place to fight. Entirely reliant on summons, not a single other tree to fend off for yourself. And summons are stupid with stupid targetting and no way to force it. And sometimes they kill you. And end game they get oneshotted. To resume sumonner have poor mobility, poor damage (summons damage is only ok and bad targeting makes it worse) no defense but leaves tide, more tedious than 80% of the classes.
Berserker : it is inferior to a lot of classes right now, though very easy to pick up. No defense except unstoppable (which is very good of course, for 7 turns out of 45, with a high cost, and not before level 22, by which point you're in the T2 were the deaths happens the most), compare that to parry, grapple, webs of fate, trained reaction, chants, light, intuitive shots. I could probably find more but i covered a good ground already. Medium mobility (fearless cleave is amazing, they have rush). Compare it to chronomancer, all rogue metaclass, brawler, archer, wyrmic, oozemancer, SP, cursed, chronomancer, and you'll see it's worse. Damage wise they're... decent? I mean it's a melee class, but compared to other melee class or the archery class it's bad. They have only 3 straight up attack moves, no bonus to phys damage or innate pen/reduction of phys res. They have less than 3 out of 4 of the other warrior, 3 out of 4 rogues, less than SP, doombringer, demo, cursed, TW, mindslayer.
I think that covers it, I'm happy torespond to counter argument done in a civil manner, but will trash talk again if I'm trashtalked again