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b) yes
c) i don`'t think so
d) no
In general, summons inherit your %damage modifiers but not your crit or crit multy.
On summoner, they also inherit stun/confusion/pin/blindness resistances and your armor penetration.
I have yet to play doomed but i think that your shadows inherit nothing. However, shadows scale to your level, so they become stronger as you do (and through talent level).
Didn't realize how broken this class was. That was one of the easiest nightmare victories i ever had...
So i'd say it probably looks like:
A) No (Only affects the active abilities YOU use from the advanced shadowmancy tree)
B) No (Though important to note that shadow warrior talent impacts the spell damage from shadow mage talent)
C) No (not even with cursed bolt), though their attacks can trigger brainlocked.
D) Yes (affected by my modifiers, not sure if warrior/mage talents impacted this damage but i doubt it).
Curiously it seems to be much more impacted by my weapons than from +changes to mind/physical damage). I'd need to test more, but I think its due more to the weapon damage rather than mindpower (as it was only a total of 4 effective mindpower from my weapons)
(as in, i tested with/without armors that gave +all/mind damage, as well as with/without my weapons, and the weapons clearly had a muuch larger impact even though i was changing the +mind/all by 20% via the armors. The +20% mind/all in reality only impacted their damage by around 1.3%)
however, i found myself not really needing the shadows to do more damage. i went cornac and put a cat point into shadow tree to get 4 shadows, then i maxed their first 3 abilities there and thats it. they were able to take out elites and sometimes even bosses before i had the chance to do stuff and i never once had to use any talent in advanced shadowmancy.
mainly due to the fact that doomed is actually broken as it seems like.
gesture of guardian with psiblades + antimagic shield + deflection makes you insanely tanky. you don't even have to get into melee range, your shadows are there to also protect you and your deal absolutely insane damage.
reproach did 1.3k mind damage on my char. that plus it hits everything around you plus it only has a 3 sec cooldown. ima test this char a bit more on insane today.
Yeah I agree doomed has been really strong so far, in my case I didn't buff my shadows until just now (2 dungeons from end), but instead made lots of use of advanced shadowmancy. Great surviveability and offense in that tree. You can reduce enemy damage by ~50% (and just resummon the sacrificed spirit with 4th ability from shadow tree), make the enemy attack a shadow, reposition shadows, and the shadow's path ability does insane damage both for aoe and single target (plus you can attack mobs inside vaults/ behind walls with this).
I didn't end up taking gesture of guarding. Maybe i didn't understand the ability, but deflecting a flat damage amount that's really low doesn't seem like its worthwhile, and it doesn't seem to scale well into later game either. (like 6 dmg deflected for ~1.3 attacks per turn at max rank, which at my level now would now have scaled to around 17dmg for ~2 attacks per turn). I don't really find melee attackers being an issue, except some freak unique in dreadfell that one-shot me with over 500dmg. Even in that situation, dont think the ~10dmg deflected would have saved me.
I'm not sure how to interpret the last bit of the talent though, where it says that deflected attacks cant be crits. Could mean that it wont deflect crits, or that while you're deflecting, melee attacks cannot crit. If it's the latter, then perhaps that's the major benefit of this talent, especially against enemies like the one i mentioned from dreadfell.
2. it's the latter. if you deflect an attack, it's no longer a crit. But with psiblades buffing your mindstars (again, from the antimagic route) i got 2.6 deflects for 78 damage. So esentially i could block roughly 150 damage a turn which is massive. I left it at 3 points though. Maybe 1 is fine too. After all, going antimagic leaves you with absolutely no generic points....
2) That makes much more sense, those are definitely significant values