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AM's main weaknesses are not being able to use arcane items and things like stormshield runes and shatter afflictions. I really hate not being able to use shatter, even if I have double status removing wild infusions.
True, not being able to use shatter afflic is a weakness, but if you get lucky and find a Primal Infusion fairly early it makes up for it. Its true runes are better than infusions most of the time, except for when you have the 2nd Fungus talent; with just 1 point my doomed doubles any regen infusions. So I basically have 200+ healing per second at all times since the cd is 11 and it lasts 11 seconds with just 1 point.
Still, not being able to use shatter afflic is a small price to pay for 60% increased resist in everything besides mind/physical. Resolve being able to mental crit is petty OP. For my Doomed its 31% baseline, but my mental crit is 83% so its basically 62% resist in 3 areas all the time, and a 105 flat DR from AM shield. Who needs stormshield runes when you have that?
Sure you can go antimagic on every non-spell class and do fine, but it's not a must have. Some classes like solipsist have a natural synergy with antimagic. But I would think twice before going antimagic on a brawler for example.
Recently I played a Ghoul Doomed (because that's what the random button gave me), meaning I couldn't go psiblades or antimagic. I was still wrecking hard through the game until I messed up in the prides.
Spellcasters are not weak compared to willpower based classes, just different. Take Archmage for example. They don't care about fungus when they can stack 8-10k shields.
So in short, no I don't think antimagic is too strong. Better on willpower based classes than others, sure.
Odd that Brawler was mentioned when they are amazing AM candidates. Just 2 generic points and you get free 20-30% resist to most things (assuming you have no mental crit). Having an AOE silence and some more flat DR for just a couple more points is great. The final talent stripping 4 spell sustains can cripple many uniques/bosses.
Required was maybe a poor choice of word here, (although I would argue it is for some classes), but its way too strong not to have. My doomed is going through the caster prides right now and my health doesn't even move because I have 70% resist everything with 105 flat DR before it even scratches me.
You don't need to invest much in Will. Resolve scales with physcial power too, so 2 generic points (+ the 1 you get for free) and you get 20-30% resist to 3 things all the time. With the super high defense of brawler, literally the only threat to you is mind damage if you go AM. AM Brawler is one of the strongest combo's IMO.
Race limitations sure; I mostly only play Cornac since cat points are way too important for alot of classes (like brawler). I see the "specific situations" are when you don't want to go AM, not the other way around. Like I could see maybe an Archer not going AM since defenses are a little less important, and maybe strong artifact bows/arrows are magic.
But Berserker, Bulwark, Brawler, Marauder, Skirmisher, Cursed, Doomed, Summoner, Wyrmic, really all get MUCH stronger if they go AM from my experience. I just don't see a reason to stay magic.
At the end of the day, I think the reward for saving Derth as magic should be improved; I'm not sure I've ever used the rune I got from that. That would make playing say, a Wyrmic, have some hesitation to not go AM.
Also if you almost exclusively play cornacs, AM feels stronger.
You playing cornac is your specific choice, and it's clouding your view. I guess antimagic is really good if all I play is cursed krog, right? You need to look at the general usage and utility instead of limiting your view.
Antimagic is a choice.
I do still feel the dissapation rune is too weak but I'll have to give it another look. The removing 4 sustains is worse than the final AM talent since that also manaburns. The removing all magic debuffs from you is nice but not any better than a shatter afflic rune alot of the time, and the 20 sec cd is crazy long where you can often get 100+ shield shatter afflics on a 11-12 sec cd.
I think as well that being AM should limit you in terms of prodigies as a good way for it to feel non-essential. For example, I'm playing a AM summoner right now (finished the doomed) and I am pretty sure I can go Blighted Summoning still. It doesn't seem to restrict that although I haven't tried to actually take it yet. Restricting that so AM can't take that prodigy would make me consider not going AM on a summoner (although I probably still would lol), but as it stands there's no hesitation.
I agree that fighter/rogue based classes its not required but still feels better than not IMO. For the willpower-based classes, you are severely hindering yourself by not IMO. Not impossible to win sure, but still.