Tales of Maj'Eyal

Tales of Maj'Eyal

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TheUdoon Jul 4, 2021 @ 11:12am
Dominion harbor?
Hello, I just got this game and I'm just messing around on exlorer at the moment. I have a quest to set a bomb in Dominion Harbor, but when I go there it's just a sewer, not any kind of tower like the quest says. There is stairs back to world map and one to a vault that I have cleared that doesn't have any more stairs, but nothing else, and I've already opened all the wall things with crocs in them, so where am I supposed to go next? Google says there is supposed to be more floors than the sewer, but says nothing about how to get there.:steamsad:
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Showing 1-5 of 5 comments
voronin_mike Jul 4, 2021 @ 11:28am 
There should be stairs down to the next level of the sewer as well as optional ones for a vault(s). In theory, it may be a bug - or maybe you misread the text on the stairs.
One possibility for a bug is if there is some wall between the entrance and stairs for the next level. Never seen it in this dungeon, but saw such in other ones a couple of times. If so, one possibility of detection would be to use Track or some other radar-style talent in various areas to see where it could be then dig there...
Or an admin can probably help if this is a bug, just wait for them. But try to enter the stairs you considered a vault first. There is a possibility it's there. If it's really a vault you'll see a short corridor with a door at the end at this level...
TheUdoon Jul 4, 2021 @ 12:37pm 
Originally posted by voronin_mike:
There should be stairs down to the next level of the sewer as well as optional ones for a vault(s). In theory, it may be a bug - or maybe you misread the text on the stairs.
One possibility for a bug is if there is some wall between the entrance and stairs for the next level. Never seen it in this dungeon, but saw such in other ones a couple of times. If so, one possibility of detection would be to use Track or some other radar-style talent in various areas to see where it could be then dig there...
Or an admin can probably help if this is a bug, just wait for them. But try to enter the stairs you considered a vault first. There is a possibility it's there. If it's really a vault you'll see a short corridor with a door at the end at this level...

The stairs says "hidden vault" and it is a dead end, and the sewer level I've looked all over, no other stairs. I've even tried digging in places but nowhere is any stairs, just dead ends.
mjkittredge Jul 5, 2021 @ 1:45am 
Try autoexplore with the Z key. That might find a corridor you hadn't explored yet. I've done that zone about a dozen times and never saw a level layout there without stairs to next level or stairs generated behind walls. I think you just missed an area.
TheUdoon Jul 5, 2021 @ 2:12am 
Originally posted by mjkittredge:
Try autoexplore with the Z key. That might find a corridor you hadn't explored yet. I've done that zone about a dozen times and never saw a level layout there without stairs to next level or stairs generated behind walls. I think you just missed an area.

My character just stops moving because it keeps getting poisioned, so I've skipped that part for now. But then I have the same problem in the Krimbul place 3rd floor, can't find next area and won't let me auto explore because of the underwater. I have played some roguelikes before like Dungeons of Dredmor and similar, but this game makes me feel so stupid and like I'm missing things all the time. I'm only 17 hours in though so hopefully it gets better at some point :steamsad:
voronin_mike Jul 5, 2021 @ 12:18pm 
Originally posted by TheUdoon:
My character just stops moving because it keeps getting poisioned, so I've skipped that part for now. But then I have the same problem in the Krimbul place 3rd floor, can't find next area and won't let me auto explore because of the underwater. I have played some roguelikes before like Dungeons of Dredmor and similar, but this game makes me feel so stupid and like I'm missing things all the time. I'm only 17 hours in though so hopefully it gets better at some point :steamsad:
First off, the main campaign is significantly simpler and easier than the Ork one. ;)
About autoexplore vis damage, etc. - the poison factor can be negated by either poison resistance or high enough regeneration, preferably both. ;) Depending on your class, they may be reachable innately or through equipment. Underwater is negated by either waterbreathing (some items grant this power among others), not needing to breath at all (aka being undead - but you haven't won Krimbul quest for now, it gives an option of undead race for future characters; but there are also few items which make you "treated as undead), or having an air source. The latter can be provided by one of Tinker upgrades. ;)
With these, you can autoexplore to your heart's content.
I'd also recommend the mod "improved autoexplore and rest" for the future - this gives clear depictions of stairs, etc. on your in-game map.
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Date Posted: Jul 4, 2021 @ 11:12am
Posts: 5