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Worst is probably summoner, they arent even the best summoner!!
I'm late again to the party since I dont check my posts very often, but all I gotta say is: "Cool tier lists bruh". Tier lists are trash most of the time since the style of play of people who make tier lists is way different than most people. I think last tourney I watched for another game a whole team of D-F tier heroes stomped the final and their S-A tiers.
If a "mediocre" player like me can steamroll insane on Doomed then its clearly not "one of the weakest". Let me guess, arcane blade with some niche weird build that plays some non-intuitive way is 10x better right?
As someone with 600 hours (so little I know), there are some classes that I could probably beat insane on (like arcane blade) but would need tons of hours with careful planning, excessive scouting, going slow, etc. That makes them weaker classes IMO. Doomed isn't one of those; you hit a stride and steamroll. IDC what your tier lists say; there is no way doomed is weaker than even half the classes on insane.
It also probably isn't A-tier because there are like 10+ classes (including the aforementioned top 3) that have a waaaayyyyy easier time in the one place everyone has a hard time, Tier 2 dungeons.
They are good for utility, sight, swapping death protection etc.
You’re right you can’t rely on them for damage though. Doomed is usually better off just bumping for damage.
I went 5/5/5/5 in force and still ended up bumping the final bosses on insane.
Well adventurer and possesser don't count, they are clearly a cut above anything else and aren't really meant to be balanced.
T2 dungeons can be a struggle for doomed sometimes for sure (like every class), but only due to hard-hitting melee. You can easily have anti-magic by T2 dungeons and so casters are generally not too bad, where other classes can be demolished by casters. I find T2 dungeons easier on Doomed than most, but thats pretty much where any run with Doomed would end.
The hardest part of the game IMO is the prides, and doomed steamrolls them. Can't tell you how many times my brawler or something has been breezing through the game to just get roflstomped right in the first pride I step into.
But if you want to argue that Doomed is somehow better than PM, TW, and/or Archmage, well... I feel like the slope of that uphill battle is impossible to overcome.
Hmmm, top 3 may be hard to narrow, but even my top 5 probably wouldn't include Archmage. It's way too "1 mistake and you're dead" for me. Maybe its playstyle doesn't agree with me, but its way too risky, and so much harder to get through T2 than most. I think my personal top 5 for insane would be (in no order): Doomed, Annhilator, PM, TW, Oozemancer (my first insane roguelike win and my first time playing it, Ooze is amazing).
Your head has gotten so far up your bum it's incredible.
Of those, the worst was by FAR the Necromancer - this was pre rework and tried out staying as a non-lich character. It was pure misery and easily the worst and most frustrating time I ever had with ToME. I'm glad it's seen a rework since then, I'll consider checking it out later.
The best class is harder to nail down - lots of these classes are both strong, durable, and have lots of tools to handle dangerous situations. I'd say the easiest was Bulwark - Dwarf Bulwark specifically. Bulwark's already pretty indestructible, and building for saves instead of immunities on that character rendered him almost straight up immune to status effects altogether. Bulwark's offense isn't nearly that bad so long as you build your damage properly (offensive prodigy, up to date weapon, keep main damage stat maxed, the usual)
although fighting high healing, high armor, high phys resistant randbosses and certain Pride bosses was pretty brutal.
I'd say the funnest/most interesting might have been the Time Warden. He was played as a pure archer who built defenses almost entirely around the hilariously powerful Out of Phase defense bonuses you get from Blink runes - if you teleporting during out of phase with a piece of equipment that provides out of phase bonuses on teleport, you extend the most powerful of those effects. TW doomelf has so many teleports that you can keep a single very strong out of phase buff running effectively fulltime. However, doing so is pretty tricky to manage while also fighting, since a decent chunk of your teleports are thing you actually want to fight with and don't wanna waste - juggling all that made for an unexpectedly interesting run.
Interesting that you think Bulwark is easiest; I found it to be one of the hardest classes to win insane on, borderline not-doable in most runs. As soon as you hit some crazy mental-based like solipsist or doomed unique or boss you just lose. I don't know how to get your saves to a point where you aren't just locked to death, and can't really do enough damage to compensate. Physical attacks are rarely the thing that gets you killed.
I never played necromancer pre-rework but the post-rework is very very strong. Definitely worth playing as there are a bunch of builds you can go with.
Yea its crazy fun. I played a full minion lich build that also owned. Was fun watching my super-mage skelly 1shotting a room with its meteor spell.
Doombringer and demonologist come to mind. Doombringer isn't really BAD(I love that class) just it's really a hyper glass cannon and it do be like that. Demonologist is just... a really slow ball to get rolling, best bet with them is going undead because their normal starting area you'll find yourself more often than not being taken to detroit.
The best class is the opposite, the one that suits your play style. Personally, I love Paradox Mage. He immediately gives you mass control, which allows you to push opponents away from you and the escape skill, the need for which at high difficulty levels is undeniable. At the tenth level, it gives you the opportunity to take the Shield, which greatly increases survivability, and having invested heavily in Dust to Dust, you turn into a walking personification of the "Here comes Johnny" meme. A couple more additional categories will reward you with an infinite Paradox and an infinite Shield, whose cooldown will be less than the duration.