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Just got the fungus tree available to me, is it worth going for despite not having much Mindpower and Willpower? I guess Wild Growth and Sudden Growth are solid regardless of my stats.
To solve your damage problem I would recommend not taking antimagic and instead taking arcane might as a prodigy. But that's not available on your current playthrough. I'd concentrate on crit mult as much as possible and save the merchant so you can hopefully get some decent ammo.
Vital shot is ok, but pretty bad against bosses because of the long cooldown. The temporal rift shield is really good with its high block and projectile slow.
If you are going to insist on antimagic you would invest in will instead of magic as your third maxed attribute and take the will scaling prodigy.
Looking at your build, getting more range on vault is really nice. Quick recovery isn't really worth putting points in, but it's ok to float points in.
For the prides and bosses/dreadmasters it is usually worth putting a couple points in combat training to get perfect strikes to last for a few turns so you can kill invis/stealthed enemies without missing all the time.
Volley is your late game room clear tool, not scatter shot/frag shot. Get the skill that lets you shoot without consuming arrows, flare the room, and volley for a giant AOE of about 190% weapon damage.
You will always be very item dependent and your damage is low without prodigies boosting it.
For more specific advice you may want to look up a guide for "heavy armored Archer" at ToME forums site. I tried its recommendations, and they were quite sound. But keep in mind that it was made for the previous game version, so some elements won't be applicable (Munitions, e.g.)
I personally think people exaggerated how good archer was because of how annoying archer enemies were. IMO paradox mage, anorthil, and temporal warden were all better than archer in 1.5.10. Now I'd say archer is pretty much C class. Good enough for normal/nightmare, but that's just because anything can be on those difficulties. But archer is fun, so it's still worth playing sometimes.
I didn't go for a Zigur playthrough out of any specific gameplay reason, it's just that I'm still new to the game and this is one of the first classes I'm playing that had the option so I wanted to check it out.
In the future I'll make my choice based on what build I'm going for.
Which prodigy are you referring to with that? Windtouched Speed seems like the best prodigy for more dps.
An unique shield that drops in the temporal rift? Not finding anything by googling or on the wiki, chances are I either didn't get it or sold it. I did save the vendor though so there's that for gearing purposes.
With flare and high dexterity I've not had issues with stealth in a long time but maybe that'll change later, especially now that my dex is capped.
Volley is effective even now so I'll definitely follow your advice and beef it up a bit more.
Would you agree with んargo that Fungus is my best option for generic talents, considering that I'll end up investing in Willpower due to my antimagic choice?
Is heavy armor really worth it if you have the mobility tree and a dex focused build? Trained Reactions feels really good for survivability.
If you are level 36 then it is a droppable for you now.
Heavy armor is definitely recommended just because enemies can literally one shot you with a bad roll if you don't have enough armor. But, you can probably scale your defense high enough on normal so that you won't ever get hit. And some of the unique heavy armors are very good late game. But you have 5 points in light, so I wouldn't use more on heavy at this point. You can get enough defense on Nightmare as well if you build around it, but just putting max points into dex won't cut it any more.
Poisons just don't work against a lot of enemies late game, but you'll see that when you get there.
I was talking about the Superpowered prodigy, not Windtouched. Superpowered makes each hit more powerful, so you have a bigger gap between damage and armor. Windtouched is good, but usually you want damage scaling on physical damage classes.
For your generics, yes, fungus is very nice. People used to go antimagic because of fungus, not antimagic, in 1.5.10. But antimagic's a little better now than then as well.
Fair enough, I'll adjust on future characters as I get more familiar with the game.
Just meant that Windtouched looked the best to me but must have skimmed past the bottom part of Superpowered, with my already high attack speed it does seem better to leverage it with increased damage. And I'll go with fungus since it has already been suggested twice now.
Thanks for the help everyone.