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I count two.
http://forums.te4.org/viewtopic.php?f=60&t=47900
http://forums.te4.org/viewtopic.php?f=60&t=48025
Those hadn't been added to the wiki. Thanks. I'll take a look.
As for two-handed weapons, wouldn't those fall off eventually? The Psi Shield that blocks you from taking more than X% of your max HP is great for the early game, but the 1h+Mindstar 's Psionic Distortion completely wrecks it in damage. By level 30 it was doing over 100 per stack (stackable 5 times) per turn, dropping bosses with obscene amounts of HP within just a few rounds, and you'd mainly have bodies with 1000-4000 HP anyways, by that point so it's not like not being able to take more than X% of your max HP at once would be useful anymore.
(It's actually one of the things I meant when talking about respec limitations and earlygame vs lategame.)
1) Cloning them requires them failing a save and is RNG based in the first place.
2) In my attempts at 2h possessors, even with prioritizing Combat Accuracy, they miss more than they hit. Combined with the cooldown on that attack, and it's pretty bad sometimes.
3) Psionic Disruption is freaking ridiculous; my level 31 Possessor (On Exploration, mind you, just messing around) is doing over 500 damage a turn just from that alone. I saw one of the guides say it's like 40 per stack, but it's over 100 per stack. Stackable 5 times.
4) Since Mindstar Accuracy scales with Willpower, you basically can't miss with attacks to lay Distuption Stacks on there. Bonus points if you possess a body with skills like Flurry that let you layer a bunch of stacks at once.
Granted: I HAVE been wanting to try a 2h/Mindstar Ogre, but Cornac's extra category point is just too appealing considering Possession Mastery + Body Snatcher are both basically mandatory to snag ASAP.