Tales of Maj'Eyal

Tales of Maj'Eyal

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Disruption shield turns itself off
Not sure if this should be in bug reports or not; it's possible that this is the result of some mechanic that I'm unaware of. But the disruption shield seems to randomly turn itself off from time to time. Pretty sure this is not the result of a dispell or anything like that; the line in the combat log is "<Character Name> deactivates Disruption Shield". Any ideas? I do find that this tends to happen after I've had the spell on for a fairly long time.

EDIT: Solved. It was caused by going to 0 mana, which removes sustains.
最近の変更はKalistriが行いました; 2016年11月24日 10時03分
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1-8 / 8 のコメントを表示
Oh yeah, I did also check if I had arcane disrupting gear, that's not the cause.
Did your mana max out?
Kalistri 2016年11月22日 20時34分 
No, it's easy to see when that happens because you get the arcane storm effect.
Kalistri 2016年11月22日 20時38分 
It might be worth noting that the way I tend to play with this is I have it on almost all the time, making a point of spending all my mana to turn it on whenever it gets turned off due to combat, and then I run around with maybe 100 mana, making sure to spend some mana whenever I get to around say 200 while exploring (I have the auto-rest before exploring thing turned off).
最近の変更はKalistriが行いました; 2016年11月22日 20時39分
It's pretty risky to have disruption shield on all the time, especially if you use autoexplore. Turn a corner into one mob with high burst damage and all of the sudden you're in the middle of a powerful arcane storm that can very easily kill you. Having a shielding rune on autocast upon seeing an enemy will provide the exact same defense without the risk to yourself.
Not true, in three ways. Firstly your shielding rune won't always get cast before a monster gets a hit in if you do it that way; I know this from experience, and of course this means that monsters can occasionally 1-shot you if you are playing on Nightmare (unless of course you get a high amount of life and other protections, in which case you might not bother getting disruption shield at all). It's because it can happen that you move into the monster's view first, then they get their move before you get yours and can cast anything. So at the very least, suddenly finding an arcane storm around you is better than that. Basically the only way to prevent getting 1-shot during auto-explore is if you can't get 1-shot in the state that you walk around in.

Second, you get a bunch of arcane resist when the storm goes off, so it's pretty easy to survive, especially since your mana bar is full at that time. Worst case scenario, cast time prison on yourself, and because it's not counted as a status effect, by the time you come out, the storm is over. However, more likely you can just put a shield on yourself and use the fact that you have more arcane resist than anything else nearby to your advantage.

Finally, if you do it right, you'll almost never get your mana up to full on the first turn in a fight. Just make sure you get a bunch of mana, and max out disruption shield and shielding from the aegis category. I also recommend the skill aegis, since it will effectively boost your maximum mana for a short time, which can be pretty useful.
最近の変更はKalistriが行いました; 2016年11月24日 10時53分
I think I've figured this out: if you get your mana down to zero, your sustained skills are turned off.
w@ke_ 2016年11月24日 9時30分 
joshuawhere の投稿を引用:
I think I've figured this out: if you get your mana down to zero, your sustained skills are turned off.

That's correct. :) Happens with other sustains that require a resource as well.
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投稿日: 2016年11月22日 5時09分
投稿数: 8