Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Hi dado, I'm not a min-maxing player, and I'm not even a math freak or game mechanics, so I'm definitely not an expert here, but I thinkas you go later into the game, your two mindstars do so much damage that the extra boost in stats surpasses the damage that an extra telekinetic 2-handed attack would give you. Plus 20+ cunning and +20 Will (and strength if you take the prodigy that adds strength to your mindpower), you will have +50 stats that help increasing your dmg..
But if someone has a more precise explanation, I'm all ears
You really don't need to know much about minmaxing or maths to know that putting a 2h weapon on the tk slot is the most damaging option on the class that gets the best weapon damage scaling in the game by far
Gem literally just gives you +stats, it does nothing else (frenzied focus skill is pretty bad with it)
I'm telling you what happened to my NM character. I'm not defending a theory. T5 2-hander dps was high. When I tried using a tier-5 gem, dps basically doubled. It's hard to argue with such a fact with just theory.
But again, I'm not claiming that this is the ONLY way to go nor that I know why that happened. I gave a possible explanation, in that +60 stats (Will, Cun and half Strength combined) could be behind it in a class that scales so much off mindpower and weapon damage. Of course, it maybe be the way my character was built, or whatever. But just stating that a 2-hander is best without supporting it with at least an example is not helping here.
This is what i had with naloren+mindstars when all the buffs were up
https://puu.sh/sPPgb/f766575b0d.jpg
Very cool! Funny thing is that your char also doesn't have weapons mastery :)
Duh, of course!
Isn't it a bit cruel to compare naloren with 10 points and normal weapons? :D
Good to know!
Oh, what a turn of events! I don't know what to believe anymore
Mindstar is usally unlocked by going to the zig village and as an Orge that didn't appear for me..
Mindslayers either use mindstars as a telekentic weapon to pull folks in to meele range, or they use greatswords to chop em up. Their talents make strength and dex a non issue.
and shields and auras stack, but you can only have two of each active at once, but you can activate them instantly and deactivating them has a special affect
The () class is for regenerating your psi during battle, it's damage is secondary, the most important part is that you put a point into each
The aura abilities do descent range damage as well as giving a passive buff to your meele damage.
The most important skills to put points into are the shields! The trick is to make sure whatever your fighting is migated by that shield, so when your in need of an actual shield you can trop the passive for a short duration shield.
The first talent tree you put a point into should be kinetic mastery- the second talent is worth it because it's basically teleport, and that frees up an inscriptionslot allowing you to gtfo
second talent should be put into the electric tree, for the forth talent which saves your bum, freeing, allowing you to be pretty dead.
Outside of shields, you should but at least a point in the ranged active skills so you can have a comeback when you can't meele something to death.
For battle mastery, the third talent is iffy, but putting one or two in the first one is ok, i put 5 in the second since it scales your dex and strength with your will and cunning, which is INSANE