Tales of Maj'Eyal

Tales of Maj'Eyal

View Stats:
Talithmara Mar 27, 2018 @ 5:54pm
Unusual Character Build: Thoughts?
Before I begin: YES, I've done plenty of research on this class, and almost everyone says to build this class differently than I'm doing. I know this isn't considered optimal; I don't give a dang about tiers and if all you're going to do is go "durr build for X instead," please save us BOTH the time, and DON'T BOTHER. I'll play what I want to play; I just wanted to ask for input on finer tweaks to the setup.


Class: Wyrmic
Role: Mindstar-wielding Caster
Stat Priority: Wil/Cun/Con; Str OR Dex once all three are capped.
Strategy: Rush and then let loose with AoE powers. Escape with Lightning Speed after unleashing hell.

Talent points:

Storm Drake: 5/5/5/0
Venom Drake: 5/5/0/0
Combat Techniques: 5/1/1/5
Combat Veteran: 1/5/0/0


Generic points:

Fungus: 5/1/5/1
Combat Training: 5/ 0 Or 5/ 0 Or 5/ 0/0/0 (Depends on the armor and gear I find)
Antimagic: 5/5/5/5
Harmony: 1/5/1/1

MAYBE: Psiblades? (Admittedly a little hard to justify the costs; to unlock it, sink the needed points in, and the equilbrium.) or Dreaming/Biofeedback from Escorts, dependant on escort type.


Infusions:
2x Regeneration
1x Wild
1x Heroism or maybe another Wild

Prodigies:

30: Windtouched Speed
42: Eye of the Tiger



Any thoughts on Tweaks that DON'T involve "pump Str and screw your mindcaster idea?" Things like prodigy changes, or skills I overlooked?
< >
Showing 1-13 of 13 comments
Morphic Mar 27, 2018 @ 6:19pm 
One of my fav Wyrmic Builds is similar to yours. Except I always go Psiblades.

For stats I tyically do Will/Str/Cun then do Con if I manage to max those three out. (I usually horde +Con stuff so I can "cheat" the Thick Skin Talent for the All Resist lol.)

EDIT: I just realized I basically do a hybrid "breath build" wyrmic. IMO, I think that makes for a better "caster" styled Wyrmic. Then, for prodigies you take Superpower and whatever else you want.

IMO, Fire Drake and Sand Drake are pretty great trees and I'm surprised you didn't think of Flame. Devouring Flames and Wing Buffet can be great AoE crowd control styled talents and Devour Flames synergizes with Fungus stuff due to the Lifesteal. Sand for Swallow and Burrow is just awesome, Quake if you need another AoE knockback talent.

Overall though, that's just my opinion. My only concern with your build would be going Rush when you want to be a "caster". IMO, you are better off throwing those Combat Techniques at another Aspect to get more AoE/Ranged stuff since your goal is basically to blast everything on screen. Plus, Lightning Speed is, IMO, basically your "Rush" skill since you can use it to either chase or escape.
Last edited by Morphic; Mar 27, 2018 @ 6:20pm
Talithmara Mar 27, 2018 @ 7:27pm 
A breath caster is definitely closer to "optimal" but honestly, having done it before, I just wanted to try something else. Due to how point-intensive it can be, a lot of talents end up unused or with just a single point to unlock them, hence why I realkly wanted to try something different for a change of pace.

Fire Drake and Sand Drake are great trees - good to the point of basically removing trhe point of Storm Drake at all (Outside of lightning speed, of course) and I've spent so many (failed, mind you; I'm kind of a novice) playthroughs relying on Bellowing Roar/Quake for my earlygame until I can get 4 breath talents to 5/5 (Probably Sand/Ice/Acid/Prismatic, as reccomended by guides) that I just needed a change of pace. I did think of Flame, but I knew that I'd be tempted to pump Str for Bellowing Roar.

(Not to mention... this setup actually has a far easier earlygame. The atrocious eatly game accuracy with Wing Buffet/ Ice Claw/ Basic Attacks has led to many deaths before level 4, and I wish I was joking. Focusing on Acidic Spray instead of leaving it at 1 isn't accuracy dependant, and can oneshot most early threats.)

I started trying to build this way due to thinking that Psiblades are a neat talent due to the lack of offhand penalty and the stat modifiers for the Tier 5 versions; the Wyrmic and Mindslayer seemed like the best bet for Psiblade use out of the classes I have (No Oozemancer yet) and Wyrmic starting with Fungus was appealing. Not needing Strength for things besides Armor and Roar/Quake/Breath damage led me to trying to be creative with the other trees - Storm Drake's tier 2, especially, is actually really strong (Massive radius at 5, good damage + a percentage based bonus) but often overlooked entirely since it's not a Strength scaler. That's what led to looking at more Wil-based skills and more of a "willpower caster" style.

That said... I do see ways to hybridize the two styles with some tweaking. Ignoring Sand, but still taking Fire because Bellowing Roar/Devouring Flames do synergize nicely with the Acid/Lightning trees, and the lingering fire damage from Devouring/Breath can stack with Corrosive Mist to do a heavy DoT. I coulkd take those points out of Combat Techniques and use a Movement Infusion (I'd like to keep SOMETHING as an escape to buy time for cooldowns/ equilibrium lowering) I guess the tradeoff would be to leave cunning for later, leading to less short term mindpower, but having more skills to cycle through before falling back to wait out cooldowns.

Thanks for your input! It's definitely something to consider.
Morphic Mar 27, 2018 @ 8:58pm 
Originally posted by Ranylyn:
Thanks for your input! It's definitely something to consider.

Hey, no problem! You do whatever you think is fun or simply want to try!

Like you said you before, who cares about Tiers and being optimal when you just want to have fun and try out different stuff.

Only thing I can really add is Venom's 1 being a "must 5" early on. When I'm doing my Wyrmic I immediately max it out since it turns into a Beam, isn't reliant on Accuracy and increases your Mindpower. IMO, that Talent alone should carry you through a lot of fights early on so you should be okay.

In regards to Mindstars/Psiblades ... I love them and I agree Wyrmic is one of the few Classes that can actually "go Psiblades" without being completely lackluster. Generally I try to wait out Psiblade/Mindstars completely until I get T3 or higher versions ... or I get some really nice low Tier rares or randarts. Until then I'll typically use 1hander and shield just for some extra defense/armor and/or special effects/stats. Just depends on what I come across.

That said, I've seen some crazy Mindstars and their various Sets. I tend to find a lot that feature double sets and I've even come across one that would be a triple set. Be on the lookout for Mindstars that have "Wyrm's" and "of [element]" in their names since those will typically have effects and set bonuses that will be more useful to you. "Purifying" and "Parasitic" generally have nice effects too, like Lifesteal and Destroy Magic.
Last edited by Morphic; Mar 27, 2018 @ 8:58pm
Micbran Mar 28, 2018 @ 6:48am 
You’re missing a lot of good things tbh

Ice wall is a huge one, I don’t see ice skill path mentioned.

You really shouldn’t underestimate the weapon skills, psiblades hit like a truck late game, even more so if you go the right prodigies.

Psiblades is easily justifiable, tbh AM is ♥♥♥♥ on wyrmic because you can’t really use antimagic shield that well, it has a huge equilibrium cost which wyrmic already has trouble managing. If you still wanted to go AM I would probably say go 5/2/5/3 but investing in the psiblades tree (leaves tide lmao) is still pretty good defense at a much much lower equilibrium cost
Berenthas Mar 28, 2018 @ 7:23am 
Since you want to play a mindcaster, I'd say psiblades is a no-brainer. It boosts your will, your cun, and your mindpower!
Leaves tide is great defense, and last skill is a heal, which is always nice.
Imo you put far too much in antimagic, the way skill works in ToME the value of putting more points in the same skill diminish FAST. I'd say to go only 3/3 in combat training (getting back 4 points) and 5/4/3/3 in antimagic (getting another 5 points). Those 9 points can go in psiblades for 5/1/2/1.

You'll have 25 or so class points left after what you wrote, consider the ice and sand tree, ice wall and burrow are huge help to escape (in combinaison with lightning speed as you said) and swallow will raise your mental crit and give you another way to reduce equilibrium (also, instakill!)
I'd say 5/1/5/1 sand and 5/3/5/0 ice which adds up to the 25 i said earlier :p
Talithmara Mar 28, 2018 @ 12:14pm 
Disclaimer: My post discusses min/maxers and the meta and such. I don't mean any of this in a bad way; heck, I'm somewhat of a min/maxer myself, even if my strategies and the things I use are different. All I mean is that sometimes a strategy that's 91% optimal can blind people to a strategy that's 85% optimal and has less counters, you know? I like to try new things and come up with those new strategies that others can learn from and improve on.


About Psiblades: True. While I didn't end up deciding to focus on direct weapon hits (Such as Swallow) as I originally thought of with a mindstar wyrmic, I also can't deny that the modifiers Psiblades give are worth it for casting; I was just incredibly concerned about having points for antimagic.

About Antimagic: 99.99% of the time, if I die, I was blasted by a mage. If it's not a mage that actually killed me, it's a mage that debilitated me and led to my death (See: Two random minibosses, one gunslinger and one ice mage pinning me so I can't deal with the gunslinger, etc.) It may look like I'm overreacting, but the simple truth of the matter is that I feel naked without a strong antimagic shield unless I have some hilarious shielding setup (like the Skeleton Sun Paladin I had with Two Shielding Runes, The Rune of Reflection, and Bone Shield, which, combined with Weapon of Light to extend the shields, was absolutely hilarious.) I'm totally okay going 1/1/5/0 in antimagic, and I admit I only listed it as 5/5/5/5 since I knew people would question me leaving some of the skills at 1, but dropping Antimagic shield at all scares me.

About Ice and Sand: I mainly omitted them since they were the cornerstones of all my strength wyrmics (5/5 in Breath respectively, and assorted use of the lower tiers as well) and really wanted to focus on trying something completely different. It's definitely true that once Tier 5 mindstars are obtained, Ice Claw and Swallow will hit like trucks, and Wall/Burrow are useful, but this just ties into my approach to the meta in anything. I'll consider them if there's points left over when I've maxed everything else I want.


My approach to the Meta in anything: So I've played some games competitively in the past. I'd range from regionals-tier competitive to "fringe competitive" (only joining online tournaments.) If there's one thing I've learned over the years, it's that the Meta and tier lists blind people.

Take a game like Pokemon (a game I've only played fringe) for example: At Worlds, the top 16 in 2015 (I think that's the right year) all had 4 of the 6 exact same contenders, and then the last 2 were assorted between 3-4 contenders for those two slots on the team. And hilariously, when the meta is THAT focused, counters in the lower tiers that get COMPLETELY ignored can utterly wreck the meta. Tangela, a pokemon that's been largely ignored for 20 years, can dunk on several major threats in the meta, like Landorus, which it feels like literally everyone uses. I'd join official online tournaments and laugh at the meta, and with so many people using cookie cutter setups, this meant I'd get a lot of wins, you know?

Why does this matter to a single-player game? While doing research is a great start, you need to expect bias from the players who are into utter min/maxing and the meta and such. Take a move like Static Field from Storm Drake, for instance: Good power, great area of effect, and often overlooked; I've never seen a single guide suggest putting even a single point in it. Much like bellowing roar - a move that's NOT overlooked and often sees people going 1/5/0/0 in Fire, it's AoE expands with levels and is a great skill for dealing with a topn of enemies. The difference is that Bellowing Roar causes confusion and scales with Strength, while Static Field does bonus damage based on percentages of max HP (This can be huge against bosses; thousands of free damage if it has over 10k HP, even if the percentage is lower against bosses) and scales with Mindpower, People want Strength early for weapons, armor, and the Breath attacks.

Anyways, sorry for rambling.
Micbran Mar 28, 2018 @ 12:37pm 
you might be right but you do have one thing wrong

breaths are ass, nobody gives a ♥♥♥♥ about the damage they deal because its miles below any weapon damage.
Fatplanet Mar 28, 2018 @ 12:41pm 
OP, can you link your insane winner?
Talithmara Mar 28, 2018 @ 1:21pm 
Originally posted by Micbran:
you might be right but you do have one thing wrong

breaths are ass, nobody gives a ♥♥♥♥ about the damage they deal because its miles below any weapon damage.

Weapon builds are also popular, but I specifically meant more along the lines of Strengthcasters. There's a ton of other weapon classes; the drake aspects are what set the Wyrmic apart.


Originally posted by Berserkadin:
OP, can you link your insane winner?

I know you're trying to bait me, and all I can say is "nice try." I said myself that I'm a relative newbie.
Eerywax Apr 6, 2018 @ 6:54pm 
Originally posted by Micbran:
AM is ♥♥♥♥ on wyrmic because you can’t really use antimagic shield that well, it has a huge equilibrium cost which wyrmic already has trouble managing.

When I did a caster wyrmic I found out the equilibrium threshold for % failure to use nature gifts increases with mindpower. So I only had trouble keeping up AM at the levels when I first was able to get it; later on it stops being an issue.

Also remember for Acid Spray that 4 ranks gives you the beam (adding up to 5.2 effective talent levels).
Bozobub Apr 6, 2018 @ 9:58pm 
Originally posted by Ranylyn:
Originally posted by Micbran:
you might be right but you do have one thing wrong

breaths are ass, nobody gives a ♥♥♥♥ about the damage they deal because its miles below any weapon damage.

Weapon builds are also popular, but I specifically meant more along the lines of Strengthcasters. There's a ton of other weapon classes; the drake aspects are what set the Wyrmic apart.


Originally posted by Berserkadin:
OP, can you link your insane winner?

I know you're trying to bait me, and all I can say is "nice try." I said myself that I'm a relative newbie.
Don't let the turkeys get you down.
Last edited by Bozobub; Apr 6, 2018 @ 9:59pm
Micbran Apr 7, 2018 @ 6:38am 
Originally posted by Zinovy:
Originally posted by Micbran:
AM is ♥♥♥♥ on wyrmic because you can’t really use antimagic shield that well, it has a huge equilibrium cost which wyrmic already has trouble managing.

When I did a caster wyrmic I found out the equilibrium threshold for % failure to use nature gifts increases with mindpower. So I only had trouble keeping up AM at the levels when I first was able to get it; later on it stops being an issue.

Also remember for Acid Spray that 4 ranks gives you the beam (adding up to 5.2 effective talent levels).
It increases with willpower, not mindpower. 1 point of Wil = 1 more to your failure threshold.
Ghaleon Apr 7, 2018 @ 9:21pm 
I was looking forward to theorycraft your build but truth is I never really fooled with mindstars much at all still. so yeah. I'll be useless qq.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Mar 27, 2018 @ 5:54pm
Posts: 13