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Paradox Mage - one love. I like hes concept and Paradox resource. Gameplay around anomiles is pretty fun. Ana yeah: hes very comfortable class cos have mobility, control, save-buttons, and over9000 utility. To be hoenst i got a spoiler from Steam community about Paradox mage - this is how i started to play in ToME.
Psyshot - this is awesome hubrid class. I really like this class cos u have a differents builds: pure range, pure melee, pure caster (aka psionic "mage") and standart range+melee+caster. This class is really fun cos u have range dmg, melee dmg, utility and mobility, and really good AoE dmg - that's all without any magic. That's awesome. Very interesting and strong class with high replayability.
Cultist of Entropy - i just have no words. This class is amazing! Already have Insane win as Cultist (but with a save scum a bit, cos i found some bugs in Cultist's mechanics), and want to play again and again. Replayability is over9000. That could be my favorite class, but i have Paradox Mage already :(
Solipsist - another class with awesome concept and who have many different builds and high replayability. Want to get a win as pure Sleep build in future, but that will be a very long game, i'm not ready for this (said guy who have over 1.5k hours lol).
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Oozemancer - i like hes concept, especialy Mitos and abilities around ooze, but hes gameplay is boring as fck. This beams spamming make me cry :(
Rogue - i found poisons+bleeds+projection ego+hpregen build is really fun and strong. In other it's a classic rogue, no more.
Demonologist - don't like classes with shields but demonologist is fun: many debuffs (i like it), and many fun mechanics like Link of Pain, Spellblaze tree etc. Haven't win on Insane cos i got a random death from Titanic shield (i was with really good shield with different elemental resists, tried to swap for Titanic cos the last one have more block rate, and then i got one shot from blight magic: Titanic is a pure physical shield. He can't block other dmg types. What a stupid death...).
Paradoxy Sawbutcher (sawbutcher+PM+TW) - is fun adventurer build around Overclocked Radius x2. (really fun but hard to play without Exploration mod cos u WILL get high paradox numbers after 2-3 hits, which will make a major anomaly. Major anomalies ever 2-3 hits. orly? But it's fun)
Cultist of Paradox (Cultist+PM)- another aventurer build and my new favorite "class" :)
So many fun combos and synergy, fun gameplay and really high replayability.
#2 All defilers pretty much.
#3 Mindstar Wyrmic - heavy armoured lightsaber wielding halfling dragon cultists are fun
#4 Solipsist, not for gameplay but for class concept and Dreamforge.
#5 Temporal Warden. If only it didn't tank the framerate after a while...
Alchemists may be made of squish, but far too many enemies make the foolish mistake of fighting in narrow areas where one high level bomb will wipe them all out instantly.
My last alchemist was a monstrosity once he finished the bombthrowing tree. GETTING there was a PITA though.
1. Paradox Mage
Attenuate and immunity from manaclash are insane. Cease to Exist makes resistance irrelevant and helps quicken the attenuation. Immunity to stun, death denial (Temporal Reprieve), and lots of control make this class.. insane.
2. Rogue
What is roguelike without rogue? It's fun to go semi brawler with Hidden Blades, triggering fancy effects from Dakthun or Spellhunt Remnants. Gravitic Trap, Dragonfire Trap and Beam Trap make orc ambush after dreadfell a joke XD. Quickdraw proc increase bump dmg a lot. Dmg reduction and action failure from poisons make bump attack less worrisome. Overall, a good class if one knows how to use it.
3. Demonologist
I love collecting demons. It's like tinker, but simpler and more devastating in some ways. Fiery Cleansing is awesome, Osmosis Shield + ring demons increase tankiness greatly, Link of Pain destroys insane randboss gank, etc.
4. Doomed
My first arena winner. Shadows are quite OP after few talent points. Just tell your shadow to encircle a target, hide somewhere, poof, the target is no more. Gesture is fun with mind dmg enhancing mindstars. Cursed equipment sets are hit-miss, but still fun to collect.
5. Solipsist
Their damage fall off endgame, but quite fun once you get Mnemonic and Crimson Robe. With some addons and Windtouched Speed, they can reach 200+% global speed, which is insane XD
6. Gunslinger
My only Nightmare winner :') . So proud of her.
For Alchemist, Necromancer and Wyrmic, it's more the concept than the execution I like. Alchemists are quite vulnerable, Necromancers are just awkward and Wyrmic breath builds don't do all that well.
No mods, I've hit a final boss, resistances and armors and all, for over 20k in one action with the steamgunner. Which is also what I would hit myself for were I dragged into the shot. The high risk high reward is quite fun in a roguelike.
Making a demonologist or a sunpaladin that just slowly realizes that they are immortal is also fun to me. Going to the other far extreme, I had a demonologist kill the final bosses with passive damage because lua errors prevented me from acting, that's how resiliant they are when built to the logical extreme. The middle ground is boring. Go wild!