Tales of Maj'Eyal

Tales of Maj'Eyal

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One Nov 2, 2019 @ 7:48am
1.6 Zone order
anyone know a good zone order for 1.6?
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Showing 1-10 of 10 comments
Stormfox Nov 2, 2019 @ 11:27am 
The same as before. Nothing has really changed in that regard.

Do the <10s first (starting with the usual, slightly easier ones like Trollmire), then the <20s (keeping Daikara and the Fortress for last), then Dreadfell.
One Nov 2, 2019 @ 2:03pm 
Cool thanks
Finishing Tempest Peak gives you a guaranteed way to disable sustains (I hear; dunno the details), so you probably want to do that before Nur, since Weirdling Beast is widely believed to be harder to deal with in 1.6.

I mean you probably did that anyhow, but now there's a clear benefit to that order.
Hey Nov 2, 2019 @ 10:14pm 
Helping the Alchemist of Last Hope grants you a new rune, too. It works like Providence, but physical only.
MrCinos Nov 2, 2019 @ 11:20pm 
on Nightmare I almost always go:

1. Trollmire and Norgos Lair interchangeable.
2. Scintillating Caves
3. Ruins of Kor'Pul
4. Heart of the Gloom
5. Rhaloren Camp

6. Maze and Old Forest - clearing the one with lower level mobs first.
7. Lumberjack Village and Unknown Tunnels (can do it earlier if I feel tanky - the assassin boss hurts quite a bit more than before I think).
8. If level 20: I take inscription and teleportation rune for much needed quality of life Sandworm Lair. If not lvl 20, then Daikara first.
9. Daikara and Hidden Compound interchangeable.
10. Halfling ruins
11. Temporal Rift
12. Derth / Storming the city questline.

13. Lake Nur and/or first few levels of Dreadfell if I can't beat Weirdling Beast at the end of Nur.
14. Mark of Spellblaze or Last Hope Graveyard interchangable
15. The rest of Dreadfall


Last edited by MrCinos; Nov 2, 2019 @ 11:26pm
voronin_mike Nov 4, 2019 @ 4:32pm 
Note that Last Hope graveyard should probably be done before level 20. If you wait too long, you may as well skip it as items you get from there will be mostly useless: at levels 20-24 I almost always have better ones on me.
Sneaky_Koala Nov 5, 2019 @ 12:54am 
Originally posted by MrSonic:
on Nightmare I almost always go:

1. Trollmire and Norgos Lair interchangeable.
2. Scintillating Caves
3. Ruins of Kor'Pul
4. Heart of the Gloom
5. Rhaloren Camp

6. Maze and Old Forest - clearing the one with lower level mobs first.
7. Lumberjack Village and Unknown Tunnels (can do it earlier if I feel tanky - the assassin boss hurts quite a bit more than before I think).
8. If level 20: I take inscription and teleportation rune for much needed quality of life Sandworm Lair. If not lvl 20, then Daikara first.
9. Daikara and Hidden Compound interchangeable.
10. Halfling ruins
11. Temporal Rift
12. Derth / Storming the city questline.

13. Lake Nur and/or first few levels of Dreadfell if I can't beat Weirdling Beast at the end of Nur.
14. Mark of Spellblaze or Last Hope Graveyard interchangable
15. The rest of Dreadfall

Interesting. Nightmare actually sounds like order matters (as it should I suppose). Playing roguelike normal I went straight from Trollmire to the Lumberjack village and then cleared the Ruins. Now half the others that you suggested doing earlier I get told "this level seems to easy for you" or words to that effect and asks if I want to skip them.

Edit to add: it sort of interferes with the immersion when I get told crap like that. I didn't know playing on 'normal' rougelike was 'easy' but don't shove it in my face. Let me realise organically that these particular levels are easy. Anyway, after reading your post I think I'll abandon my current character and go nightmare. Thanks for your post btw. Much appreciated.
Last edited by Sneaky_Koala; Nov 5, 2019 @ 1:15am
Berenthas Nov 5, 2019 @ 2:55am 
After you've done 2 of the 6 T1, every T1 you go to tells this message. People still usually (always) do them because it's more loot/xp, but the way it was intended is to only do 2-3 of those. And they can still be dangerous no matter xhat the message says.
voronin_mike Nov 8, 2019 @ 3:59pm 
It may be worth it if you lack some items essential for your build (or generally). An example is good-tier gloves for Brawler, good bow for Archer. Good lite for anyone except stealthers. Otherwise, you lose almost nothing if you skip them - you'll get more than enough xp in later dungeons, and items there will probably be better, too. :) But going into Dreadfel without good lite can get you killed. ACtually, you may be killed in KorPul without good lite. ;) So THalore dungeons may be a place to go before it.
ThatWhichIsMe Nov 8, 2019 @ 6:14pm 
Originally posted by Sneaky_Koala:
Edit to add: it sort of interferes with the immersion when I get told crap like that. I didn't know playing on 'normal' rougelike was 'easy' but don't shove it in my face.
You might be interested in my Tier-1 Short Circuit Option addon which suppresses that dialog.
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Date Posted: Nov 2, 2019 @ 7:48am
Posts: 10