Tales of Maj'Eyal

Tales of Maj'Eyal

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mbrowne999 Aug 23, 2019 @ 12:54pm
Alchemist Golem
Is there a way to keep a golem from running off and attacking stuff?? It ignores leash distance, standby seems to do nothing at all. Just wondering. Thanks.
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Vierik Sep 8, 2019 @ 2:37pm 
for me leash distance works
Bozobub Sep 8, 2019 @ 6:39pm 
Same here.

Edit -> "Standby" makes the golem stay in place, no matter where you move (until you move too far away, that is). This is only occasionally useful but VERY useful when it is; you can use it to swap places with your golem, instantly teleporting out of danger, if you learn the skill. Think of it as a short-range "Recall" spell. As a nice bonus, this move often stuns/confuses (forget which) enemies who see it.

Note: I *believe* this will even work when crossing vault borders! If anyone else knows for sure, I'd like some verification either way =).

Giving your golem ranged weapons and/or emphasizing magic (which is also, BTW, generally strongest) may help a bit, as well. But really, the best way to use the golem is as a "super scout", not just a tank; take it over to look around corners, poke vault doors, and other extra-dangerous tasks. The ability to take over/swap places with your golem is not to be underestimated; it's actually the golem's strongest ability, in my opinion.
Last edited by Bozobub; Sep 9, 2019 @ 2:46pm
Snoopkirby Nov 30, 2019 @ 1:15pm 
1.6.4 still has this problem.
The problem exists because the golem does not care about what it does, it just uses its spells on sight, then tries to back due to leash distance or blindly fights without your help and dies no matter what you do, you better have a teleport rune or else you will be gangstalked/ surrounded by bosses/rares and have no way to get out of this situation you didn't directly cause.
It's not a problem just with this game in particular, all roguelikes are prone to this problem of having retarded(excuse the word) ally AI.
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Date Posted: Aug 23, 2019 @ 12:54pm
Posts: 3