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And they definitely dominate early game. They excel at large AOE with many status effect for CC as well.
They do have slightly weaker single target boss killing skill.
I only suggest a few important points for you :
- wear heavy armor.
- increase a lot willpower and STR. Breath damage increased by STR instead of Mindpower.
- you rarely melee, if you melee then use "Swallow Whole" just to reduce EQ. Always use Swallow just to last hit near dead enemies for EQ reduction in mid fight.
- There is 1 early non weapon talent let you "roar" physical damage to surrounded enemy and cause confuse, spam that, max that.
- If you really prefer melee, then I suggest use shield. This let you get more enchantment and defensive bonus. Only use shield talent to stun and assault for single target.
- ANti Magic is highly viable, use this only if you are not beginner.
- I suggest level 20 just unlock Multihue Category or "High Dragon" category, I might forgot the name. If you are already pro in surviving then it is up to you.
- Use the lighting speed to relocate your character during any dangerous moment.
(I made the mistake of trying Quake in a narrow hallway during an escort, and whoops... it's powerful but super inconvenient. Not sure if it's worth it. Well, I guess it must be, if the Roar works well when surrounded! Skills have cooldowns, so having several skills to cycle through is always good. Lightning and Acid also have tier 2 AoE attacks, so... that's actually probably a viable plan; get surrounded, blast everything, lightning speed to escape before it gets bad, if the enemies survived.)
I like Anti-Magic, but I also like Shielding Runes. The two are mutually exclusive. That'll be a hard choice to make, for sure. I've yet to beat the game, but my most successful run (Defeated The Master, got the Staff) used two shielding runes. (My next-closest, who almost reached the master, was anti-magic, though. Hmm....)
At any rate, I have stuff to think about, now. I was going to go two-handed for the raw power behind the attacks, but I won't deny that skills like Assault served my Bulwark beautifly. I could sink points into the shield tree for the attacks, and carry a great weapon in the off set just for the wyrmic power damage at range. Or I could just focus on the Wyrmic talents. I guess I'll see what I find and use what works best!
Because Higher has a racial regen can free up 1 of my infusion.
And Willpower scaling with the regen is very very nice.
Early game, I try 2 handed weapon, because I never play two handed wyrmic before.
I leave Trollmire immediately and go to the snow forest, because this is easier.
Nothing special, just slowly grind the boss to dead with stun and normal attack.
After kill the boss, I level 4 and got Berrowing Roar.
Now go Trollmire, if there are multiple monster, then I ROAR.
Anyone near dead then I swallow to regen + EQ reduction in midfight.
Rinse and repeat until kill both Troll.
You might want put 2 accuracy generic talent just to make sure the stun hit.
Never forget you start with a healing infusion at inventory during level 1
3 different maxed breath.
1) Roar hot key
2) X breath hot key
3) Y breath hot key
4) Z breath hot key
The fungus generic can let you reduce EQ by regen.
If you take AM, then enemy hit you with non physical will also lower your EQ, but you know the AM cost.
You don't need to use only when get surrounded.
In late game, it is the first key I press when saw any enemy.
Especially useful against enemy caster let them waste spell cooldown by targeting random place.
Now that the physical skills can hit with several ranks in wing buffet, the wyrmic is tearing things apart like I always dreamed it would. Swallow is also handier than I expected it to be, now that it can actually hit.
Your information's been helpful, too. 8 range with max roar is incredible; I'll be sure to keep levelling it up! I probably would have just kept it at rank 1 to unlock the breath attacks, otherwise.
Thank you for putting in the effort to go test some things for me, too. I really appreciate it. I love dragons and other such fantasy lizards, be it wyverns or whatnot, and I wanted to love the Wyrmic so much; I basically had a nerdgasm just reading it's skill trees. Now I can finally enjoy it.
Wyrmic care it's class point more than generic points.
Maxing the damaging skill asap let you deal more damage, cast less thus save more EQ.
Also careful on the damage elements effect.
Fire stun less useful against boss.
Ice freeze use stun resist so same like fire.
Physical blind useful against humanoid only.
Acid disarm useless against caster and bare fist evemy.
Poison can't affect many monster too.
https://te4.org/characters/160751/tome/a8514a77-c39c-4c8c-8807-e8cbad057147
https://te4.org/characters/226971/tome/b045765f-d36c-4034-959a-06a1b89ad120 My latest one to redeem the death on the previous
Pretty much wyrmic is the best melee in the game because of lightning speed/burrow all you need to do is stun/use dissolve/any attack and then swallow and the monster dies. If you get in a bad spot run into the walls and repeat. Never take a breath or any mindpower move either ice claw is an op ranged move and scales off weapon
The only time I think their damage can possibly lack is the last fight so just carry enough magic items on you to equip the awakened staff after you kill elandar