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Nothing better. I tried your solutions... without succes...
Hote we'll find a solution... a day... lol
Same issue for me, I installed the game but can't run it. Is there any solution about this issue? Else does Steam/Agharta refund?
C:\Program Files (x86)\Steam\SteamApps\common\ShufflepuckCantinaDeluxe\_CommonRedist\OpenAL\2.0.7.0
Then double-click on "oalinst". Or go through the extensions;
C:\Program Files (x86)\OpenAL
Then double-click on "oalinst". The second way is just faster, all you need to do is just reinstall the "oalinst" package", it neather worked for me, but maybe for you...
Is the winopengl trick is something we have to write in the same window as "-d3d"?
gaetan, I'll check about refunds but we probably can fix that problem. So the game crashes right when you launch it without an error message?
Win 7 64 bits, 32 go RAM, gtx 970 (x2), all drivers updated.
Same problem as djodoff and Gaetan... crah rignt when i launch the game.... No error message...
What is winopgl ? with Gtx 970 open gl is version 4.4
Thanks erevybody for your help... Hope we'll find a solution....
No worries about my computer being a warmachine too. I also uninstalled and reinstalled, other recents games work fine (even games much bigger).
When i start it, there's a pop up window that appears and disappears in such a flash that i don't have time to even see what it is about.
Looking forward your fix or refund. Going to try your solution about OpenGL...
The only "real beta" build available is an incomplete Linux Oculus version due to Oculus not releasing a stable Linux Oculus DK2 SDK (sorry for the jargon).
All the other "Betas" are the same full game with different compatibility modes that we've kept here to ensure the game would work for pretty much everybody.
We maintain all these versions as much the regular one, it features exactly the same content and game except the render mode is different, it would be great if Valve could rethink terminology on this feature.
In short, if youre playing winopengl, youre playing the same game with the same content but using OpenGL.
I hope that's ok.