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But regardless, the answer is because it's a Gacha game, and since it's releasing later the global release will lag behind in the content added. So for instance if there's an event in February in Japan it won't be until maybe June outside of it.
It has already been censored for the Japan region, changing the design of some iconic clothes, and adding black textures to prevent showing what should be anime panties.
So, the question comes to me, double release, double region, could they censor it further here?
However, some gacha games have only one server and one region, like Granblue Fantasy.
They could do the same here.
Oh no, you can't seen teenage girls' panties. Such a crime against humanity.
On no
So basically this is like lot of other gacha games where we europeans come second or third or whatever, This game looked good despide being a gacha but now my interest is fading. Why not release all updates simultanously? Other companies can do it so what's the argument here?
Oh and I just read that a pull costs around 3000 yen which comes to around 20 dollars if they keep the price model. That's greedy. (nothing new for gacha games in general but I wanted to point it out anyways)
lol
It's fine to wanna get all the characters, of course. But, you just don't gotta wanna have all of them as soon as they release. Sure, banners are time limited, but they will have reruns and you might even wind up pulling it off-banner at some point so you will eventually get it anyway. Patience is the best ability to have in a gacha game and the best defense for your wallet. Also. just save up and don't pull on a banner until you have enough to guarantee a hard pity so your resources will not go to waste. Unless your pull count towards pity goes over to the next banner that is. Those are the ground rules I use when I play gachas and it works well.
But if you're easy to get sucked in, have a tendency to like gambling a little too much, and are know to get manipulated by this kind of monetization model, you are better off just not touching these kind of games, or have someone watch your back so you don't wind up whaling yourself into homelessness.
I agree. You pointed out all the main selling points (and risks/dangers) of almost all f2p games including gacha. That's why the battle pass is such an popular business model too.
I play Genshin Impact and Honkai Starrail too and I enjoy the story there, that's my main reason to play the games. Oh and I got lucky and pulled several times the event char without having pity but this is not the norm so yeah, always be sure you can get what you want before investing your currency. But the lore and the characters are appealing to me and fit well together. I can imagine this could be the case in this game too if they decide to focus on a good storyline and interesting characters. I didn't play many atelier games but I think the series has good and interesting chars with an good enough story to keep people interested.
Oh for sure, I agree. I also think battle passes and/or paid daily login bonuses are fine to go for to help out on saving up when it's a game you play daily anyway. It's a moderate spending amount and it will still teach you to maintain patience, but still gives you a little extra help to save up a bit faster. That, imo makes it a little easier not to budge and suddenly spend money to buy a big pack of 'gems' when something comes around you really want, given that the chance is higher you may already have enough to wing it.
Oh, and another tip that I feel is helpful to have you survive a gacha game; stay on top of news updates about future content coming so you can plan ahead on your spending and saving. Don't blow your currency on a banner you kind of want only too wind up out of them when the next banner that drops turns out to be a character you've been really wanting.
I also play Genshin and Star Rail, Honkai Impact 3rd too. What can I say? Hoyoverse is just the best at making gachas. LOL In them, the pity does carry over on the premium banners so it's also little easier to manage. I really like that and hope this game will have some similar system. It should at least have a pity system. I know of a gacha game on Steam that still hasn't a pity system which made me nope out of the game as soon as I found out. No thanks. Not with my awful luck do I wanna wind up invested, I'm good.
I do really look forward to this one, I hope it'll be good. I've played the Arland trilogy, 2 of the Ryza's, and currently almost done with Ayesha. So far I find most of the characters to be wonderful. I think the whole slice of life thing and satisfying gameplay loop the Atelier games have will lend itself well for a side-game like a gacha is supposed to be. Though, if it's as addicting as the main games are, I may play this one way too much.
People who defend gacha trash games shouldnt be allowed to play games.
I simply won't support any on-line only gacha garbage game, even if it's a Atelier game. I was extremely disappointed to learn the new Atelier game was this kind of stuff. I think it's a slap in the face for all Atelier fans. It's a bit what they have done with the Blue Reflection series too (apart from another slap in the face by dumping a male protagonist in that game, and killing all my interest immediately).
I can only hope and pray there will be a decent single player off-line game with a new real protagonist in the future. For now I am sad and have that sinking feeling in my stomach that this could be the "new" direction these games are heading for. I hope I am wrong, but otherwise this series is also going to die a death by greed.
But if unlucky Ryza alone will make people throw money at them just because muh tights.
Pretty much menu clicking simulator and anime... i mean story is fun to watch, it has high production. Character models are good.
Chara dupe required to upgrade character is... terrible I can't exactly pinpoint how many copies of a character you need to max, it has like shard system. Instead of getting 2nd copy and able raise it to next rank, you kinda stuck with half. Correct me if i'm wrong I quit for more than a month already.
Alchemy system is downgrade imo. Try it, it introduces you pretty early. Well, it can get complicated when you have different ingredients to choose but there is no real gameplay behind it.
No real exploration. What I meaning there is no mode that let you walk in 3D with free camera and gathering ingredients on field, but it has a preset background that let you walk in straight line instead, bummer.
Combat is ok better than some games.
But combat alone can't carry what make Atelier special for me.
Such a wasted potential tbh i wanted to like it, since the story itself really is good, it has that 世界観 with how they telling and showing characters interacting in completely 3D map, walking through scenes of forest, town building, interiors, etc. but it's a waste that you can't actually walk in map by controlling character yourself.
And the majority of the game is too much menu clicky for me to endure it. I've had enough with decade of playing games like FGO.
About the dupes: You are aware that you can get 3 shards per character per day for up to 5 characters and when you go full refresh 9 shards per character per day for 5 characters?
Assuming you don´t do a refresh you get 90 shards per character per month for 5 characters. Yes it is slow but i saw a lot of gacha dealing with dupes in a way worse way than this gacha. The game has its issues but dupes definitively aren´t one of them.
This gacha is one of those with "one-and-done", especially since dupes have terrible value.