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This type of product is totally different from the Atelier classic, and often responds to other logics.
Unfortunately Yes, this type of multiplayer contributes to forging an active community and brings interaction between players.
But we agree that under normal circumstances it's never a good multiplayer. But there's nothing to stop them designing a "good" Multiplayer. Even an asynchronous one.
What I mean here is that for a Gacha, this is an important component. Despite the fact that most gachas have produced generally mixed or even bad multiplayer, this would have been an opportunity to change that!
I don't think I would expect a series that never touched multiplayer to suddenly touch upon this in a gacha, especially when my last experience with akatsuki involved a guild feature that went entirely unused.
I totally see your point, it's true that Atelier has never touched this category of games.
But that doesn't mean they couldn't benefit from it.
Thanks for the information, I didn't know they were going to do that °^°)/
Atelier Online: Alchemist of Bressisle?
Yeahhh... That one was a HUGE success. Right?
Didnt even know the existence of this one xD ... Did this got released in Global ? Cause I feel like I'm well informed about the release of this kind of game and this one just passed under the radar :v (But I agree that the Chibi style did not really hit me D: )
Edit : Nevermind, it was full Mobile release. That why !
yes, it did. It was released by a company called Boltrend which has a track record of shutting most of their games down in less than a year, with only one or 2 that made it to 2 or 3 years, I think. Their monetization model is likely what lead to the downfall of their releases.
try 7ds grand cross and the coop death matches be like a huge boss with two team
Atelier Online.