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The experience playing a game back then was similar to reading a book, while today I would say it closer to watching a movie.
Like if you were reading a book the game was outlining, describing the world to you, but picturing the world you had to do in your mind. The game was telling you about a world 80 years after the ultimate nuclear holocaust and you were imagining, fantasizing how this world would look. The desolated wasteland, the bleached bones, savage humans scavenging for food and tech, deformed mutants, burned cities, the smell of death, the scorching sun, this was all happening in you mind.
Because for me reading a book is so much more memorable than watching a movie this is the reason why I still have vivid memories of this truly awesome game.
Is it worth pushing through or is it only good from a nostalgic viewpoint?
You find even a hintbook there.
About anything with microchip has more computing power than those...
After you get an hour in and learn how to play with only the keyboard, the game becomes pure joy. There are funny comments and dialogue that make the creators look like comedic geniuses. I haven't seen such comedic brillance since 90s PC gaming.
Also, nobody should be expecting Wasteland 2 to be Fallout 3. Wasteland 2 is going to stay true to the original and will resemble Fallout Tactics if anything.
You're kidding, right? Please explain how the gameplay in Wasteland is better than any AAA title today. I love classic games as much as any other shameless 90s kid, but some statements are just wrong.
The Fallout franchise, of which I enjoy FO, FO2, FO3, and FONV, have given me so many fantastic hours over the course of many years and I wouldn't have those good times if there had never been Wasteland. When the development of Wasteland 2 was announced I decided to check out Wasteland again. I really wanted to like it but I just couldn't. Does that make it a crummy game?
At least one in this thread has already compared older games that relied on a lot of text for storytelling to reading a book. The player needs to rely a lot on his or her own imagination - something near unheard of in today's gaming sphere. I found re-playing Wastleand similar to reading a book if it were possible to read a book that hated me at every attempt to turn a page. Yes, I find the cumbersome menu commands unbearable. But is it a crummy game?
Of course it's not a crummy game, but it is too dated and I certainly don't want to spend a single second playing it again. My life on this planet is about half over and I've taken to certain opinions: When I want to read I'll pick up a book or a pile of comics. When I want to play a video game I want it to blow me away as materialistcally as possible.
Yes, I can think of 5 games which used the Bard's Tale engine including Wasteland.
Bard's Tale 1-3, The Bard's Tale Construction Set (basically an dungeon editor), Wasteland and Dragon Wars (this one was really good).