Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Castles are good for a few things. Beyond adding extra resources from owned neightbouring provinces they provide a nice bottleneck during defence. But even better, they got a wall, before that wall is destroyed the enemy can't take the province, destroy it's temple or take the battlefield with the defenders. Now the wall can be breached if a few criterea are met. The attackers need to have more siege points then the defender. Generally a unit gives a few siege points. Siege specialists obviously give more, as do flying units for the besieger. Mindless units count less because they need to be instructed by a commander to do so, not actively, mindless just suck at sieging :P When the defenders have more siege points you get a message they rebuild the walls quicker then they can be taken down. So how to effectively siege? use specialists, hordes of chaff and use fliers. How to defend? Use non-mindless chaff. Ranged are great because the enemy generally have to get through the chokepoint, slowing down advance and thus enabling your ranged unit to fire longer.
As for DLC, all DLC is free, last DLC added Nazca and Xibalba. The next DLC/patch should overhaul underwater nations and units.
- If enemy attacks your province, and some of your troops are Patrolling - all this troops will add to province defence and will fight in the field (Castle is not here, as it's not the castle battle).
- "Hiding" units (with stealth) never fight in any battle, if not ordered plain to fight/defend.
- All other units (building, casting, researching, defending, etc.) will defend the Castle, and will not participate in the first, "field" phase. They all will be in the castle, and before attackers will breach the wall, all this units will not participate in fight. (You have ability though to "Break siege", but this will give you the battle outside the castle too).
So the DEFNSE province group ... is attacking OUTSIDE
they are not fighting, when the wall is breached ...
Say I have
1 Priest (preaching)
1 Scout (patroling)
30 defense
1 Full fortress
I.) The enemy enters the field ... he has to fight against 1 scout and 30 defense !
II.) The enemy has won and sieging now the castle ...
III.) Next turn ... no new defense, as the field is under siege ...
only troops left, is the Priest inside the castle ...
The castle has NO OWN TROOPS, as it seems
I needed to place troops in the GARRISON slot , right ?
So the GARRISON slot should be like a character with max. troops and positions where you want to place them (gatehouse, towers ... )
ATM, the castles are empty and I have to place units in the garrison slot to defend it AFTER a breach ?
OR characters with troops, who are not hiding OR patroling !
GOT IT, still didn't like it, but better ...
think I have to build characters with some units and place them on the field , with a defense order ...
BUT THAT WOULD LOOK and FEEL better , if we could place them under the GARRISON slot !
THANK YOU all for answering
Armies defend by default and thus hide in the castle when the province is attacked.
If you want to fight in the field alongside the province native forces, just set your army on patrol duty. It often makes more sense to do that if you have a decent army.