Dominions 4

Dominions 4

HOW to defend a castle correct ?
Seems my troops always have problems and some are defending, some not.
And how does that BONUS work ?

That is one of the worst part in the game, that a castle is somehow VIRTUEL and not really on the battlefield.

So which ORDER do the char need that HE WILL GET THE BONUS of the castle ?

Has the castle own troops ? Or only the one in the GARRISION slot

How to put CHARACTERS into the castle ?


I really think that how castles are implemented should be done NEW !
A DLC for that would be best in the range of 5.- that you see them on the battlefield, and on the map, what level they have (gatehouse, towers etc)

ANY plans for DLC's ? Or is the game too old and D 5 with a better game engine is already in development ?

THX
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Showing 1-6 of 6 comments
Mormacil Jan 5, 2015 @ 1:08am 
Castles exist on the battlefield... When the walls are breached and the attacker charges you get a battle featuring walls, that is your castle. If the defender has upgraded towers it shoots with towers, if not at the very least the funnels the attackers to a bottleneck, the 'gate'. Aethereal beings as well as flying can ovbiously ignore walls.
Castles are good for a few things. Beyond adding extra resources from owned neightbouring provinces they provide a nice bottleneck during defence. But even better, they got a wall, before that wall is destroyed the enemy can't take the province, destroy it's temple or take the battlefield with the defenders. Now the wall can be breached if a few criterea are met. The attackers need to have more siege points then the defender. Generally a unit gives a few siege points. Siege specialists obviously give more, as do flying units for the besieger. Mindless units count less because they need to be instructed by a commander to do so, not actively, mindless just suck at sieging :P When the defenders have more siege points you get a message they rebuild the walls quicker then they can be taken down. So how to effectively siege? use specialists, hordes of chaff and use fliers. How to defend? Use non-mindless chaff. Ranged are great because the enemy generally have to get through the chokepoint, slowing down advance and thus enabling your ranged unit to fire longer.
As for DLC, all DLC is free, last DLC added Nazca and Xibalba. The next DLC/patch should overhaul underwater nations and units.
Last edited by Mormacil; Jan 5, 2015 @ 1:08am
Smiling Spectre Jan 5, 2015 @ 1:57am 
Originally posted by FlashXAron:
Seems my troops always have problems and some are defending, some not.
And how does that BONUS work ?

That is one of the worst part in the game, that a castle is somehow VIRTUEL and not really on the battlefield.
If you have castle in province, your troops fights in 3 groups:

- If enemy attacks your province, and some of your troops are Patrolling - all this troops will add to province defence and will fight in the field (Castle is not here, as it's not the castle battle).

- "Hiding" units (with stealth) never fight in any battle, if not ordered plain to fight/defend.

- All other units (building, casting, researching, defending, etc.) will defend the Castle, and will not participate in the first, "field" phase. They all will be in the castle, and before attackers will breach the wall, all this units will not participate in fight. (You have ability though to "Break siege", but this will give you the battle outside the castle too).
Last edited by Smiling Spectre; Jan 5, 2015 @ 1:59am
Thanks for answering ...

So the DEFNSE province group ... is attacking OUTSIDE
they are not fighting, when the wall is breached ...

Say I have

1 Priest (preaching)
1 Scout (patroling)

30 defense

1 Full fortress


I.) The enemy enters the field ... he has to fight against 1 scout and 30 defense !

II.) The enemy has won and sieging now the castle ...

III.) Next turn ... no new defense, as the field is under siege ...

only troops left, is the Priest inside the castle ...
The castle has NO OWN TROOPS, as it seems
I needed to place troops in the GARRISON slot , right ?

So the GARRISON slot should be like a character with max. troops and positions where you want to place them (gatehouse, towers ... )

ATM, the castles are empty and I have to place units in the garrison slot to defend it AFTER a breach ?

OR characters with troops, who are not hiding OR patroling !

GOT IT, still didn't like it, but better ...

think I have to build characters with some units and place them on the field , with a defense order ...

BUT THAT WOULD LOOK and FEEL better , if we could place them under the GARRISON slot !

THANK YOU all for answering
Mormacil Jan 5, 2015 @ 2:41am 
Generally my castles are filled with mages researching and forging. If an enemy approaches I engage it with an army, retreat army inside the castle or start building troops in the castles. It's rarely needed to have a garrison. Good garrison units would be magic beings or undead as they cost no upkeep, however quite a lot are mindless and worthless on defence.
Hawk Jan 5, 2015 @ 3:10am 
The units placed under commanders that are inside the fort (thus not patrolling) stay inside the fort and can be set up normally for the fort defense
Yeah, it was not immediately evident to me as well.
Armies defend by default and thus hide in the castle when the province is attacked.
If you want to fight in the field alongside the province native forces, just set your army on patrol duty. It often makes more sense to do that if you have a decent army.
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Date Posted: Jan 5, 2015 @ 12:24am
Posts: 6