Dominions 4

Dominions 4

Kyso4ek Dec 4, 2014 @ 3:20pm
Rigor mortis, grip of winter, heat from hells etc
So all these spells do reduce fatigue but have diffirent descriptions.

Rigor mortis does direct fatigue damage, doesnt work on undead coz undead fatigue is always 0.

grip of winter does stun damage (thats fatigue damage). this shouldnt work on undead too and RP-wise on cold resistant creatures too? does cold resistance protect from this spell?

heat from hell: undead and fire resistant?
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Traksimuss Dec 4, 2014 @ 10:48pm 
It is is simple. As undead fatigur is always 0, anything that would increase their fatigue does not work. Regardless of spell. That's why undead make one of best, cost effective thugs.
Kyso4ek Dec 4, 2014 @ 11:49pm 
i mean does grip of winter not work vs cold resistance? There should be some diffirence between all these spells.
Traksimuss Dec 5, 2014 @ 5:16am 
Biggest difference is - what your mages can cast. It determines your research and spells you will use. If units are immune to heat or cold effects, fatigue does not affect them too.

Copy-paste from Dom3:
The +2 fatigue for severe Heat/Cold encumbrance occurs at Heat 3 / Cold 3. And it's reduced by 1 for every 25% resistance value you have for FR/CR respectively. So 25% FR in a Heat 3 province means +1 fatigue due to severe heat (a quick SP game with a nation like Gath demonstrates this, as they have 25R; troops), and 50% negates it.

For cold-blooded it's +4 enc in cold-1, +7 enc in cold-2, and +10 in cold-3. And in cold-3 they also get the normal +2 enc everyone gets in there, unless they get cold resist from somewhere.

I think it has not been tested in Dom4 yet, and resistance calculations have changed so outcome will be slightly different. If I will have time, I will probably test some numbers out.
Tomsdeli Dec 5, 2014 @ 1:25pm 
thats why i didnt answer myself. i dont have time to test right now although i know vaugly how they work. fire resist cuts down on fatuige from heat from hell i know for sure.

id assume grip of winter works the same but with a different resist. in this case cold. but as to the numbers i dont have a clue off hand.

but as im digging into the modding manual anyways i can answer how the resist changed between games quite easily.

This section deals with abilities that reduce
damage the monster receives from attacks.
Elemental resistances function like armor by
lessening damage from attacks of a particular
type of element (fire, cold, shock or poison).
In Dominions 3 elemental resistances were
percentage values. See Table 12 for resistance
equivalencies between Dominions 3 and
Dominions 4 resistance values.

dom 4 - dom 3
3 - 25
7 - 50
10 - 75
15 - 100
20 - 150
25 - 200

so if you look up some dom 3 stuff you can use the table to alter the numbers pretty easy.
Last edited by Tomsdeli; Dec 5, 2014 @ 1:26pm
Kyso4ek Dec 5, 2014 @ 2:01pm 
Numbers are not so important i was just thinking that if im Caelum i would be happy with grip of winter because im cold resistant and my troops wont get chilled. There s no mention of whether grip of winter does chill stun or just fatigue explicitly so i have to wonder.

i know that ele resistances do reduce chill/ heat fatigue and protect the unit from this.
Last edited by Kyso4ek; Dec 5, 2014 @ 2:02pm
Tomsdeli Dec 5, 2014 @ 2:24pm 
http://www.desura.com/games/dominions-4-thrones-of-ascensions/forum/thread/debug-mod

real easy to test with that. makes everything castable right off the bat. also a spell to summon up a mage to cast it. just use that summon whatever mage is needed to cast it. next turn attack indys. if your really wondering and want no mage involment have your mage retreat after but make sure you have anther leader so your troops dont route.
Shinuyama Dec 8, 2014 @ 9:43am 
fire resist or cold resist resists amount of fatigue the spell generates. Same with Heat and Chill special abilities, and 'cold' and 'hot' patches they generate on battlefield (black ash + fire or white ice clouds).
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Date Posted: Dec 4, 2014 @ 3:20pm
Posts: 7