Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
well for a start:
how do you move across water?
why can my mountain warriors not move across mountains?
when faced with recruiting either shield maiden or alternatively a shield maiden or just for variety I could recruit a shield maiden which should I choose?
When starting the game what do all the icons mean - the tutorial says which to pick but not why or how they affect play - just that they are a key strategical decision
When choosing what to research the tutorial says to research evocation but not why nor what it will achieve nor what the other options will alternatively give.
Do different commanders have some advantage with particular troop types?
How do I know how much research each commander will provide before I recruit them?
I've lots of questions like this that are really quite basic stuff, I'm sure the answers are probably hidden somewhere in the 397 page manual but finding them is a pain.
I'll spend some time this eveing with the videos and see if they throw light on it.
Thanks for your answers.
T
I believe several of your problems are easy to fix: Right click on the unit / commander you are trying to recruit to see its stats, research ability, magic paths etc. Also right clicking on the abilities the commanders have in that screen will give you a short (usually) informative description of that ability.
Mountains
Your mountain warriors not being able to move across mountains could be because those are impassable mountains (no passes to neighbouring provinces). Both troops and commanders need to have mountain survival if there is a pass.
Research
Pressing F5 shows you how you are allocating your research, left clicking the name of the school (e.g. evocation) gives you a screen with all the spells in that school, their respective research levels and path requirements, clicking the spell gives you some info about the spell.
Commanders and leadership
Certain commanders have more natural leadership and will improve the morale of their troops and/or can lead more troops, other than that there rarely are any specific advantages to using specific commanders (an example of such an advantage is using a flying commander with a group of flying troops to cross multiple enemy provinces in a single turn).
Maidens
about the maidens question: I believe you are referring to the three different type of maidens that exist for ea ulm? A warrior maiden has a short bow and a short sword which allows her to fight from a distance , a shield maiden has a short sword and a shield which allows them to avoid more damage (and counter missiles better) and a steel maiden has two short swords which allows them to do more attacks per turn (which can be very useful when facing giants for example)
Pretender creation
The icons (dominion) when creating your pretender should get a short explanation box in the bottom of the screen when hovering your mouse over them for a short time, furthermore their effects are summarised directly below them.
The icons (magic) are the paths your pretender god has, these give access to the associated spells when they are researched. Furthermore there are some other effects that have to do with something called your bless, basically getting any magic path at 4 during pretender creation gives a minor bonus to your troops that keeps on scaling up the higher you get that magic path, getting it at 9 gives a major bonus that generally has a big impact on your bless. To use this bless you need to recruit sacred troops and make sure they are blessed by priests during fights.
Gem Income
To increase gem-income you can use mages to sitesearch in conquered provinces (this is a special command you can give units with magic paths). The mage can find magic sites (which are pre-generated but hidden) up to his path level (highest site requirement is 4). Some sites give bonuses besides gems as well!
Mountains: Winter/cold effects can freeze up a pass, blocking it. Check the Heat/Cold scale. Also the commander needs to have the same skill.
Research: What to research depends on your faction, pretender and strategy. There is no clear choice here. Well get what makes your mages work is generally best. Either complement your strengths or find something that nullifies your weaknesses. Right Mouse Button almost always opens more info, if it fails hover over the text.
Commanders with a bonus: Most units have a purpose though some are just lore and flavor. With the RMB you can indeed view their talents, skills and perks. Some units for example inspire animals thus have a bonus leading those. Other inspire all while some even have a negative impact on morale. Some heal troops in their stack and others provide supplies to feed them.
Only sacred troops benefit from a bless. Thus having a bless matters more to factions that has access to them. Some factions will barely use them thus should focus on a different strategy.
Really though use the right mouse button, it has a ton of information.
actually, iirc mountain survival allows units to ignore the heat/cold of the mountain as long as all units in the army and the commander have it.
You can find it here: https://www.youtube.com/playlist?list=PLXa4InahZRZmT0PL_zzmbebWnTa5IxK4m
I have tried writing beginner guides before and it's really tricky. I find it easier to do with the question and answer format with a beginner.
This is general with Dominions. If all units in an army do not have the same movement mode, survival, flying, etc, the entire army moves by foot at the slowest pace with no discounts. This is a serious challenge with putting move 3 cavalry with fliers. The result is not very satisfying.