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@ Spectre, yup, i know about queueing those spells, the problem comes when you want them to continue firing spells from the back row after the 5 commands are up.
@ Devs (which arent present), a super quick fix would be allowing up to 15 scripted commands.
A less simple fix, would be allowing much more complex scripting (similiar to FFXI) for users or open the combat AI up to modders.
Allowing finer player control over spellcasting will both unbalance spells vis a vis each other, and unbalance combat magic versus conventional troops, bless sacreds, etc. Increasing the size of the spell script would also unacceptably increase micro at higher levels of play.
That said, certainly, the AI can and should be prevented from casting actively harmful spells unless scripted, which I do hope can be done in Dom4.
The particular balance mechanic of choosing caster range should be dealt with via the precision mechanic not poor spell casting AI.
I do like that at some point you lose control of the exact spells you cast, it would be nice to have either more control OR a better AI. This could be done by a simple matrix. (Fatigue: High, medium low X Enemy range: Far, Medium, Close) and maybe attacking could be an option.
I believe there would be more interesting and veraitile strategies with better AI.
that being said i think that summons have a huge problem as units that can cast them always revert to them in 90% of the situations. the weigths really do seem to high for whatever reason. i genrally like my D2 to skele spam, outside of fort battle where im screaming at my screen as i now out number the opponent 400 to 20 and i want to see some shadow bolts or bane fires or really anything that isnt a another hordfe of skeletons.
overall i can live with the system as is but some weigth clean up on summons might be in line imo.
I think you are not understanding my point. I'm not saying this method of balance is a good way to balance things. I'm saying it has become fundamental to the current balance, and any change that actually lets you force mages to be significantly more efficient will require complete rebalancing of the game; magic, formations, units to prevent major imbalance.
Given the limited dev resources, it simply will not happen in this game.
There have been many suggestions for upgrading the game, but who knows. I personally don't support the idea of more script slots. 5 is more than enough and gets incredibly heavy for micro in the late game. However, AI improvements, black lists, white lists, or other things that can be setup universal without a lot more micro are good.
Useless Flying shards prefered to banishment (with +3 penetration) against ethereal Shadow Vestals with 18 MR.
I have made a video here : https://www.youtube.com/watch?v=06ON3y97rQ4
SOOOOOOOO frustrating to see fine tactics put aside by this AI. This battle result could almost be tagged as a proper bug.
I also think that allowing more than 5 rounds of precise scripts is not a good idea. What sould be done is an accurate tuning of the "Cast spells" loop ending the scripts. With a black list, or with thematic restrictions, like "Cast Holy spells" or "Cast Alteration spells", or even both "Cast Death Enchantment spells". That would be really easy to do and WAY BETTER.
I can't imagine how complicated it would be to write a decent AI casting script that selected spells and targetted.
http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3063
Lost too many battles due to terrible AI choices.
eg Mage sees giant wielding a huge magic sword advancing on him, does he cast gifts of heaven or soul slay or even paralyze to give himself a chance...nah he casts body etheral on himself and gets split in two by the huge magic sword!
Dumb mages!
So a death nation can say "everyone casts horde of skelespam you at all can" and every skelespam capable mage will do so. Then they can say "everyone casts banish" and every mage not capable of skelespam spams banish. Want your death mages to do something different? Too bad, clear white list, or they only skelespam (after scripts are done)
Doesn't give an overwhelming level of control, but let's you tell your mages their 3 or so "bread and butter" spells that they should resort to after 5 rounds
I think your suggestion gives an overwhelming amount of control - it just doesn't give fine control. I honestly haven't had issues with the casting since the AI casting update last patch - I think people need to understand how the AI checks for status of battlefield and tries to respond to that based on what you have researched.