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As for Contracts, I think they're definitely good items especially if you can start spamming them early, but Lanka probably has no need for them. Lanka has excellent national blood summons already. Also if B9 is your only bless, your Dakinis (one of the best summons in the game) won't reach their full potential.
In general the way I play as Lanka is early rush to grab as much land asap then the moment I see an enemy I try turtling because I feel like early game Lanka is very weak but snowballs into a powerhouse the longer the game goes.
Edit - Oh yeah, a priest because of sacreds. Still, I think that's an unnecessary amount of effort and resources put into it.
Thats one of the things I love about Lanka is that a single priest can build everything since they all have blood paths.
I will say that the summonable Ghanas (I think thats how its spelt) from conjuration make good bodyguards against the lesser horrors over the demons/sacreds since not all of the horrors have magic weapons.
Edit- They are also cheap as dirt to summon for Lanka and are decent for what you get.
In general lifelong protection is a much better item. It gives you 2 imps every round in every battle, which is much stronger than 1 devil every turn while being cheaper. It's also a very potent assassination item (you can get assassins with black hearts) and as a side bonus the horror mark chance is lower.
my real gripe about soul contracts is i have to set up my pretender to do them but they come online so fast at Const 2 that you can in a vaible setting have them churning year 2.
In Dom3, this left Abysia and LA Marignon (whose national blood summon comes late), who don't have better uses of slaves, have the income to forge Contracts, and whose national fire/blood mages could do the job. Except Dom4 inexplicably made contracts (and a large number of similar marginally useful items) both more expensive and harder to forge, such that a pretender is now the only way to get them.
All of this ends with LA Marignon being the last remaining nation that might legitimately want to forge soul contracts, using its national Baphomet pretender both to bless flagellants and forge contracts. Whether it's a good idea even with LA Marignon is questionable, but there is certainly no nation for which it is a better idea.
Soul Contract is more of a "bake it in the oven" type of spell. It'll take several turns to build up a sizeable force of devils, for example, but once you do the Devils can be devastating on "Attack Archer" or "Attack Rear" orders.
I always question this line of thinking, *because Blood Slaves are a renewable resource*. If you want one before the other, go for it! You'll more than likely have enough Slaves for both (and then some) anyway.
It'll be a VERY rare case where a player exclaims "Oh, if only I cast Dakini instead of Forged a Soul Contract, I would have won the game! Damn you, Soul Contract!" ;)
i dont play much of the other ages but with the lesser horros having been nerfed, which with my hate of managing a blood econ is something i dont play to often, that even the later ages might still have some use for them.
i mean i just built a pretender for EA Warlock (leaves up 440 points) dormant Dom 6 F1E2D4B6 O3P3H3. D4 lets me cheat death on diseasesed battle mages while FB and FD lead to soul contracts and vamp factories all in 1 build. gets you earth boots both death boosters as well as flaming skulls in terms of boosters which opens up eternal pyre if you happen to head to heat from hell which you might if you last long enough. you can use your pretender as a dormant researcher as he has 31 RP and he can also net you death gems which can go tword RP/troops/or even mages.
but i mean what other choices do they really have? major bless for a cap only sacred. scales which you get almost no benifit from growth, and to be quite honest i always floated tons of gold with the nations as the resource costs are so high, your research is so meh anyways that magic scales while nice proly wont lead to a lot. some sort of SE combo in order to work in call lesser horrors?
but i mean a quick glance at MA and LA and i dont see why they wouldnt work out about the same until you get your research rolling at least quite a bit into the game. you dont have the national summons that your rightly pointing out that most blood nations have. your already heading to const 2 for rods for your blood hunters.
really. it has been qhile since i messed with them but i recall trying to get a assassin build rolling in which i used them. been a hell of a long time ago but i thought it was just 2 up at once. well thanks for pointing that out as that is my bad.