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Frost/Fire Brand
Vine Shield or Shield of Gleaming Gold
Horror Helmet, although Spirit Helmet might be cool
Stymphalian Wings
Not sure about boots. Maybe boots of Stone?
Lifelong Protection
For the last misc. slot, there is lots of stuff that'd be cool. You could get him a wound fend amulet to prolong his effectivness, since he's going to get afflictions sooner or later if you use him as a melee combatant.
Maybe give him Copper Arm and then another shield if you want to be funky. Water bottle is always good.Or increase his magic resistance or any other stat that you find lacking.
If you get a Air 1 Jarl you should def. give him a Bag of Winds and have him cast Mistform.
EDIT: I'd like to point out that this is not recommended in any serious game. This is just what I would do for making badass dudes that smack up AI in singleplayer. Units like Niefel Jarls are way too valuable to risk in melee. You'd give them maybe a path booster or two and have them cast spells while protected by troops.
Against AI you are usually facing lots of chaff, so it's more slot-effective to get a Brand wit AoE attack, then get more normal attacks. Your variant is more universal - it's better if you are going to fight something really big and strong OR something with elemental protection against your Brand. But does it worth a head slot?
I usually use this kind of shield in one situation - against hordes of mindless units with little HP, like undead. Against anything else Vine Shield or Shield of Gleaming Gold (the latter - in combination with Horror Helmet) gives your SC an additional layer of protection, and nothing is more valueble for SC then protection.
Do you really need that big Attack? Again - it is good against dangerous foes like other SCs, but not against chaff. Usually there are better options if you are fighting AI.
Not bad, but I would recommend the combination of Bone Armor (a bit tricky to get, cause it's D5) and Iron Face (pricy, but great for just that purpose) IF you CAN forge them. Add an Amulet of Antimagic to compensate the net loss of MR.
Jarls are awesome enough that you could probably try an oddball equipment suite though, they're fairly idiot-proof. Something weird like double shields, reinvigoration gear and Boots of the Behemoth/Stymphalian Wings for trample.
Vine shields are the unquestioned king of Thug equiptment(except for fear thugs who prefer fleaming gold) because it is so cost effective for what it does and excels most at making the mooks you see in provincial defenses(maint higns thugs fight while raiding) non-issues. But I don't think I'd call it optimal for SCs where cost efficiency is a bit less of a holy grail.
Gleaming gold is often better if you actually have fear on the SC(fear in addition to causing a route reduces the morale of nearby enemies every single turn cumulatively, making them progressively less likely to actually get to attack through awe as time passes).
Barrier(which is an artifact) Is extremely solid if you're just trying to make a very hard to kill SC(boosting all resistances & whatnot), but it requires you to put an artifact on something you plan to send into melee which is generally never a great idea against real players(you can get away with it vs AI).
That said, against real players there is no true "best item" for an SC in all situations. It's all about choosing the item that best counters what your opponent is fielding. If they are fielding a ton of STR 25+ units vine shield does nothing besides be a shield- if they field morale 50 undead & constructs shield of gleaming gold brings nothing to the table. Scutata Vulturnis could be an appealing pick if you know you opponent's main threat is a bunch of air mages and every lightning resist counter.
In fact for a SC, the shield I would say comes closest to "best overall" is actually the humble Lead shield. The importance of MR on SCs cannot be understated being that like 90% of the strongest anti-SC spells are tested against MR and due to exploding dice a S2 Mage with no penentration can still roll a 28 on that penetration roll to instakill your SC.
Then again, not sure why I wrote all this about SC itemization: Jarls aren't really SCs- they more fit into that weird little gray area between thugs and SCs where which category they fit is more determined by what stage of the game you're in and how many gems you'rew willing to spend on them then their actual stats. Early and mid game the best option is absolutely to treat them as thugs, give them a brand and a vine shield and nothing else. Super late game if you fully deck them out they become pseudo SCs and what I wrote before this paragraph is actually applicable.
So, my picks are (in order of best to worst):
The Aegis
Amon Hotep
Boots of Calius the Druid
Krupp's Bracers
Aseftik's Armor
The Ark
Blood Thorn
Or, another build that I realized after reviewing a few things might be better:
The Aegis
Amon Hotep
Mage Bane
Bone Armor
Boots of Calius the Druid
The Ark
Elixer of Life
Another thing is never give super strong items like Aegis or Summit to a SC lest he be charmed by an enemy. I once had a Queen of Elemental Water with Aegis (and other best items) charmed by an AI; I just quit the game right after. Only give them to your Pretender or the Prophet who are immune to Charm and Enslave.