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Dying is the only way of removing cursed items, AFAIK.
Trying to keep carlm... probably best if I take a break.
Without dying, your pretender can still cast rituals. And anyone that uses a pretender without immortality in battle needs to understand that it's going to die. Every use is a calculated risk. You could have gotten diseased from any random hit just as easily as picking up a cursed item.
That said, I do seem to remember a patch that prevented some cursed items from being picked up after battle. I think it wouldn't really hurt to put almost all cursed items on that list, maybe except for that ersatz The One Ring. You can suggest it in the suggestions thread.
Also, Dominions is a game very much like Dwarf Fortress or roguelikes. Nasty things happen, sometimes because RNG. Fighting pretenders are really vulnerable to this, specially titans. Monsters tend to be tougher, but they still will get wounds that limit their usefulness in battle from a random crit or some exploding die.
As everyone else has said, though, you pretender can still forge and cast rituals, which are probably the two most important roles one wants their pretender to fulfill, so no need to restart the game.
So now I feel like my games ♥♥♥♥♥♥. I made a map that said 13 people and I put 15 people on it, just so we are like sardines, I feel I got a good start in early expanding, just got up a 2nd fort and laying siege to another nations fort just as I realise my dragon was flying in messing my style up. Then realizing the problem as it was set to spells but was doing the oppisite because of a cursed item I never gave it.
If I had to play gems or money to remove it, it be like, that sucks but whatever. Its furstating I cant play the way I want too, and feels like my games over if I have other option execting killing my own god. which fools kill there own gods lol ?
Anyway, I should stop ranting, will take a break from it.
Just as easily he could be cursed and horror marked with a spell. Someone could've cursed your whole army. Note curse and cursed item are seperate effects. Spells could've blinded your god, could've been turned into a frog. Dragons live long but I could decay it over several battles till it's old aged.
When you deploy your god in battle be ready to lose it. Anything deployed in battle can be lost in fact. Don't build your strategy around not losing a thing because that is doomed to fail.
I guess thats pretty good it worked
Purposefully sending commanders equipped with cursed items in to battle to die so the enemy commanders pick up the item is a legitimate tactic. Really messes with your enemy's combat mages. In fact, in a MP game what happened to the OP would be a brilliant coup if done on purpose.
Slave collars, hearts, Flesh Ward, Twisting Thorns and all eye items are non-findable though, as are Lifelong Protection and Soul Contract. They can never be found by ANY (enemy) commander if the owner is killed, they are gone when that happens:
- Losing armies never pick up items.
- Winning armies will never ever pick up an Eye or Slave Collars from an enemy army.
- Winning armies will pick up Eyes of Aiming, Lifelong Protection, Soul Contracts, and Slave Collars in battles when dropped by friendly commanders who died in that battle.
That said, this tactic can come back to bite you in the butt, as the enemy now has the items to do it against you too.
LOL! Right? :D
I totally believe you, but I'm curious- where did you get this information?
Well, I feel like it wouldnt be as annoying if its on a commander, hero, or that thing you people mention are thugs (assume summons). Because they are basicly the soliders of the country. Replacable, die often.
But "permanitly" disabling your god... the icon of your nation, the very being of worship, the supernatural "higher" being, just feels so wrong.. If they get debuffed, it should be a termpory measure and at best you'd have to make sacrifces to repair it. I just dont get how easily is it is ♥♥♥♥ up someones god permanently. And aparently this is intended. As you guys are discussing.
However, the physical form is immortal and can ALWAYS return as long as you have one priest commander and positive Dominion (compared to units with the immortal trait, which are gone forever if they're killed in hostile dominion). Dominion strength is the "true" form of the gods, since that represents the faith ond conviction of your believers. It is actually very difficult to permanently disable a pretender.