Dominions 4

Dominions 4

Major.Pain Sep 22, 2016 @ 8:39am
Magic Path Battle Boosting Spells?
Is there one for Death at all, found some for other paths but no Death maybe i cant find it for searching.

Astral -Light of the Northern Star.
Earth -Summon Earth Power.
Air -Summon Storm Power.
Fire -Pheonix Power.
Water -Summon Water Power.
Divine -Divine Channeling.
Death -????????????????
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Showing 1-15 of 19 comments
Wonko Sep 22, 2016 @ 8:50am 
Power of the Spheres will boost the caster in all paths, but otherwise D is SOL
Gregstrom Sep 22, 2016 @ 8:50am 
There is no booster spell for Death.

Edit: ninjas everywhere!
Last edited by Gregstrom; Sep 22, 2016 @ 8:51am
Catowl Sep 22, 2016 @ 9:05am 
Maybe the boost is actually the mage killing themselves, but after the mages found out what's required, they were like "Yeh let's not"
Major.Pain Sep 22, 2016 @ 9:49am 
That might be a pretty good idea having one of your mages take one for the team in that key battle when you need access to a more powerfull spell, can think of a few times i would of selected a volunteer with some nasty afflictions.

Illwinter if your reading this you know what to add to the next patch :)
DasaKamov Sep 22, 2016 @ 10:24am 
Death's lack of an in-combat Spell booster is offset by the fact that they have THE easiest-to-acquire Path-Boosting-Artifact in-game (the Skull Staff).
Last edited by DasaKamov; Sep 22, 2016 @ 10:25am
Morsigil Sep 22, 2016 @ 10:30am 
I hear tell that twiceborn mages have a very small chance at gaining a death level... So you're not far off the mark Renen.
DasaKamov Sep 22, 2016 @ 10:39am 
Originally posted by Morsigil:
I hear tell that twiceborn mages have a very small chance at gaining a death level... So you're not far off the mark Renen.
According to the Dominions Data Inspector[larzm42.github.io] (and also according to first-hand experience ;) ) Twice-Born mages lose all the Magic Paths they knew in life and always gain 2 levels in Death Magic in exchange.
Last edited by DasaKamov; Sep 22, 2016 @ 10:39am
Morsigil Sep 22, 2016 @ 10:50am 
Originally posted by DasaKamov:
Originally posted by Morsigil:
I hear tell that twiceborn mages have a very small chance at gaining a death level... So you're not far off the mark Renen.
According to the Dominions Data Inspector[larzm42.github.io] (and also according to first-hand experience ;) ) Twice-Born mages lose all the Magic Paths they knew in life and always gain 2 levels in Death Magic in exchange.

Eh? That has not been my experience. My EA TC Celestial masters always come back with all their paths. The wight mage in the mod inspector is just a place holder. Unfortunately, I'm not able to test it right now.
Last edited by Morsigil; Sep 22, 2016 @ 10:50am
Major.Pain Sep 22, 2016 @ 10:54am 
Twice Born.
Right never thought of that, i take it if they already had one path in Death after they are reborn they would have two Death and not three Death, because they lose there origional one??
Even so still an awewome and gem free way to bump all your level one Death mages on mass upto level two.

Come to think of it is there a way to Teleport/transport or other a handfull in to raid and die gloriously to be reborn even stronger, given they don't have Astral 3?
Morsigil Sep 22, 2016 @ 10:56am 
Originally posted by Major.Pain:
Twice Born.
Right never thought of that, i take it if they already had one path in Death after they are reborn they would have two Death and not three Death, because they lose there origional one??
Even so still an awewome and gem free way to bump all your level one Death mages on mass upto level two.

Come to think of it is there a way to Teleport/transport or other a handfull in to raid and die gloriously to be reborn even stronger, given they don't have Astral 3?

If they have A2 they could cloud trapeze in.. or you could just walk them into them in your territory.

I really don't think it works that way. It's not gem free.. It's 10 death gems, and it's for that reason, besides my personal experience, that I believe that it doesn't replace paths. They keep their paths (might lose divine paths? I can't recall) but come back in tougher chasis, and perhaps more importantly you don't lose globals cast by them.
Last edited by Morsigil; Sep 22, 2016 @ 10:59am
Zonk Sep 22, 2016 @ 11:03am 
Nature has Strength of Gaia, which also takes Earth (it's N3E1).

I don't remember the +1 Death from Twiceborn being guaranteed.
Last edited by Zonk; Sep 22, 2016 @ 11:05am
Major.Pain Sep 22, 2016 @ 11:13am 
Wow that Nature one is a beast with x3 buffs along with a boost.
Staythecourse Sep 22, 2016 @ 11:23am 
Originally posted by DasaKamov:
According to the Dominions Data Inspector[larzm42.github.io] (and also according to first-hand experience ;) ) Twice-Born mages lose all the Magic Paths they knew in life and always gain 2 levels in Death Magic in exchange.

No, that's wrong. Twiceborn keeps existing paths (including holy, which since some bug fixes, also permits being blessed), with a ~20% chance of getting another level of death.

The inspector is depicting the base chassis the mage is being transformed to, but its magic paths are utterly irrelevant to the actual mage transformed.

Twiceborn has some interesting potential in creating thug chassis, and boosting a nation that maxes out at D3 up to D4. I don't know that anyone has ever tried this in a competitive game, but Shinuyama has a mage priest with amazing paths that would be thug viable once made into a wight mage, if the nation takes a thug bless. And as I mentioned in my Nazca guide, Twiceborn is the only way to keep Nazca's Coyas from being murdered upon the death of their Inca spouse.


DasaKamov Sep 22, 2016 @ 12:45pm 
Hmm, it's entirely possible that the last time I cast Twice-born l, it was with a mage who already had D2! I'll do some more testing myself; apologies if I was wrong on my earlier point. :)
Red Bat Sep 22, 2016 @ 10:03pm 
Death doesn't need a boost spell. You get all sorts of ritual summons that have death magic paths, easy access to a death magic booster (only need death 2), and some of the better lategame spells, with the majority of Death magic's power potential accessable at death 2.
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Date Posted: Sep 22, 2016 @ 8:39am
Posts: 19