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Anything with good SR (15+) and at least 5 CR (for the Ziz) will do fairly well. I suggest using something that's good in a fight, as Ziz are a sizeable meat shield.
Father Illearth is going to get enslaved with Hellbind Heart after one battle if your opponent has any idea what they're doing.
Demons who are left without a Demon/Undead Leadership commander on the battlefield immediately rout and scatter to the surrounding provinces, so singling out the enemy commanders is a definite option.
I assume you mean Perpetual Storm? Foul Air is a Global Enchantment which has a chance of diseasing any mortal unit which is wounded in combat, and doesn't synergize with Storm Demons. ;)
I have a lot of W1 mages and a lot of priests but unfortunately I see cleansing water is W2 and at evo6 is a longer detour than ench5 from trying to beat Hinnom (i'm Berytos) to the B9 megasummons. With the reduced precision from storms I'm wary of massing my mages because if I lose then there goes my entire research corp.
I have a single very lucky F5 mage so I'm considering massing archers with flaming arrows but 20+ storm demons will shred archers from far away and I'm 99.9% sure he has a vanjarl or something casting storm on turn 0 of every fight (he'll be defender so he gets first round).
Does hellbind heart automatically target the most badass unit on the field? I would back up Father Illearth with i.e. a pack of seirim and some fodder spearmen to take hits while he rolls up. He has a base MR of 18 - what if I packed on some +MR gear instead of going for the shroud for BV? But then if he loses BV his tankiness loses very much of its appeal..
The whole ethereal thing on storm demons is really annoying because otherwise I could just throw enough bloodlusted berserking blessed seirim at them maybe with someone casting fend to tear through them with the 3/round 30+dmg attacks. I guess I have to kill his commanders. That's probably the cheapest/safest option and is something I was going to start doing right away whereas getting an SC podesion up would take me at least 4 turns or so including paying another player for a ring of regen.
It's hard to say anything definitive about the spellcasting AI, but Hellbind Heart (and other "charm"-type spells usually targets single targets with high HP and seems to preferentially target commanders (if any are in range). Without access to the source code, it's impossible for us to know exactly how it works.
Archery will be useless in any case if Helheim is putting up storm in every battle, as Storm eats half of all arrows as well as nerfs precision (except for storm immunes like the storm demons).
Disease demoning the commanders is a great idea and works well. A geared strongly shock resistant melqart can take on infinite storm demons. Cloud trapeze one of the air randoms on top. Both Air Melquarts and Disease Demons also keep the Storm Demons from just flying around. Fire Storm or Acid Storm deal magical damage to the whole battlefield, and is great at killing very large numbers of storm demons. Regenerating Seirim can tank the damage far longer than storm demons even without Fire Fend. Acid Storm is available to Berytos innately, though damage is much lower than Fire Storm against unarmored targets. You need to trade for a booster to get Firestorm which is better against Storm Demons, especially since Berytos can cast the Fend spell while Helheim cannot (depending on pretender design)
Finally, you need to consider how much of an investment those Storm Demons are for Helheim. They have to be summoned one at a time, using empowered 265g mages, which are also the cheapest bloodhunters. Berytos is vastly better at the Storm Demon game than Helheim is. I can tell you as a someone who's massed Storm Demons before (as Vanarus, which is slightly better at it than Helheim, but still much worse than Berytos), that my Storm demons could be defeated simply by a large enough regular army, and cost me far more than the conventional troops did my opponent.
How would you recommend equipping a melqart for that kind of mission? Bear in mind his SDs are backed up by ziz's so theres a source of decent, fear-immune physical damage to contend with too
They won't get targeted in the first instance but their lightning resist will help if they get stuck into hand to hand if they botch a trample, and not only are they storm fliers but they're much more dangerous with a storm up due to their increased attack skill.
Ethereal negates attacks with a %(I forget if it's 50% or 25%, it's literally irrelevant), enough attacks overwhelms it, or anything magical. Battlefield wipe overwhelms it.
The real strength of storm demons is their high hp, good stats, AN attacks (Lightning ranged and lightning punch), stormpower, stormflying (can attack rear even through a storm, the only means of stopping flyers normally), lack of morale, demon status, etc.
A melq SC with LR will kill them. Plus a vine shield and whatever you need to be functionally immune to a Ziz.
A battlefield wipe in Fire or Cold will kill them, so Firestorm, Heat from Hell, Grip of Winter, + something for them to shoot at with lots of hp while those things do their work.
Astral Tempest would also work, or rigor + enough undead.
Evo that's in range will kill them dead. Again with something for them to shoot at. Flame Storm, Niefel Flames, massed fireball, etc.
Air Elementals will, hilariously enough, trample them to death while being immune to their lightning attacks.
Other kinds will do the same, but slower, and be subject to blockers.
I mean if you wanted you could spam Creeping Doom enough times and kill them with frogs.
You can kill the leaders out from under them with Earth Attack/Manifestation/Disease Demon/Assassins/etc, and then attack in the normal battle phase with an army and watch them melt away with no undead leadership.
Flames from the Sky x 5 will kill most of them, at a ruinous cost in gems (but y'know, if someone puts enough stuff in the same province). More cheaply(if they survive), teleporting or cloud trapezing SCs will do the trick, with thugs to cut retreats.
Se'irrim will, if buffed, just beat them to death.
Send me a turn file and i'll take a look at your position and tell you what i'd recommend.