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Rain or cold 1 or greater (up to cold 3 obviously) will give them a chance to put out the fire.
You can not "unbless" a unit
But yeah, by "it's intended" I don't mean that it was something that was planned in advance, but just that it's unlikely to be a bug.
I have checked, and I confirm that THEY ARE UNBLESSED at the moment where the regeneration stops.
Why ? How is this possible ? This is the question of "working as intended or not", and not the lingering immolate effect which is very understandable.
More often when I see the rapid end of the battle - its regen vs poison or something like that and regen normally wins..
No if you look closely, the regen STOPS and only the fire continues to deal damage.
The more I think about it, the more I want to report it as a bug in the bug thread.
Why would the blessing ever stop during a battle phase ?
Whether it's a *good* solution to the earlier bug is another question. As is though, it gives niche usability to otherwise useless spells and is a solid part of the tactical rock paper scissors. In addition to Niefels, it's also a major downside to the use of the barkskin line of spells, which are by far the most accessible and usable protection buff spells.
Now we need a test with pythium hydras =)
Well that's interesting, and good to know. So no need to report it as a bug.
But even if everyone but the involved player love that exquisite ending, I can't help feeling bad for the player, and it leaves me with a bitter taste...
It should really be fixed. Once you know this, it becomes really easy to bleed a very expensive Niefel army.
Mmmmmm, sounds like balance to me, if not, a Niefel rush bless is really really hard to counter if you didn't choose an awaken pretender. The burn weakness gives you more options to counter them (the same with the hydras)