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The build the cheapest fort advice thats trotted out as gospel is and always as been bad advice.
My understanding is that most players generally agree that, in MP games specifically your FIRST non-capitol fort should be constructed as quickly as possible, because you want to establish a base from which you can double the number of mages/researchers you recruit each turn.
After that, you build cheap-and-fast forts or expensive-and-defensive forts situationally as you see fit.
Basically, what Hawk said. ;)
(Also, I'll point out that the first reply has things a bit backwards - Forts are Cheaper and Weaker, Castles are More Expensive and Stronger).
But a fort on a throne, key magic site, or strong neutral recruit province later on in the game when you have plenty of gold: go nuts and get the expensive one.
If your primary objective is a new recruitment hub, the cheaper one is obviously better- but if your primary objective is to fortify a key point, and you've got the gold to spare by the same token there's not much reason to use anything besides the most expensive one.
Anyone who tries to tell you it's always better to get one or the other is oversimplifying things.
However, what I see in MP after MP game I play of Dom 4, is players doing that all through the game, cheap low defence forts everywhere.
Building low defence forts really bites you in the bum in the mid---end game when you reach it. Enemies invading you will reduce your forts defence to 0 in the 1st turn they march into the province and often take your fort next turn.
So what have you just done?
Given them a free Fort/lab + magic sites in the heart of your lands, so that they can continue to conquer you, fully re-supplied again.
On the other hand a 850+ defence fort with some 0 upkeep chaff / summons can slow your enemy for turns often allowing you to break the siege by a counter attack.
Also, that stronger fort often only costs you 1 additional turn of construction + a couple of 100 gold.