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@OP
1st: Its spelled Castle
Immortality is a trait your god has that lets him come back to life after he dies. He doesnt do so in battle, he does so after. He comes back to life at your capital. He only comes back to life if he dies withing his dominion (province he dies in must have white candles)
What seems to be happening is your capital is besieged, and your god keeps fighting them, and dying, and resurrecting back in the castle.
Your biggest problem is the fact that you are sending your god to die yet not winning the battle. If your capital is besieged and even your god cant get them off, you basically lost. They will eventually break in, take your capital, and when the god dies during that process, he wont be able to come back, seeing as your capital isnt controlled by you anymore.
Some units have a trait called Immortality. They can't truly die within their nation's Dominion - if they are killed in battle they reappear at their capital. If they get killed outside their nation's Dominion, they stay dead. A few pretenders (most notably the Lich, Vampire Queen and Phoenix) have this trait.
All Pretenders can be called back from death by their priests. It takes time and effort, but can be done relatively quickly if you have enough priests lying around. AI nations simulate this by (effectively) having their Pretender respawn on a random timer.
A unit returning from death by either method will have full HP, although it may well have afflictions.
Additionally, any injured unit will heal its HP to their base value at the end of that game turn.
Well, I understand the opposite from what the OP explained., so perhaps I am wrong ;)
If I understood well, the OP attacks a capital fort each turn (by storming it).
He/she fight the opponent God each time, kill it, but does not win the battle.
And the next turn the god is back full life.
Well, as explained, it fully heals in one turn.
Did you check but seeing the battle which God it is and what are its skill ?
If I understood well, the OP attacks a capital fort each turn (by storming it).
He/she fight the opponent God each time, kill it, but does not win the battle."
this is what I am talking about. My god was not the problem it was an enemy god that I could not bring down despite it being on its own
The classic solution to that one involves tough commanders (Bane Lord or better) and Gate Cleavers.
Further, candle growth is linked to temples, preachign of priests, your prophet and your god. Territories you control has nothing to do with it.
Further gods and prophets get a huge bonus in their own dominion and a penalty in others.
I had a pretender with dominions = 4 at start of my third game (1st one won), and not so many temples : it was a hassle to convert province.
As 5 build temples = +1 dominion, we can easily see that if the ennemy AI has dominions=9, it means I needed to build 20 temples more than my ennemy to be one equal foot in term of dominions spreading "power" (well, not in reality because 1 temple = 1 dominion check. but you get the idea....). I almost had to build a temple in every province to get my candle spreading....
In order people to help you, i think they need to know :
Which age and nation do you play, which nation is your ennemy, what is the ennemy god name and possibly its blessing, what is your pretender magic/blessing, (and which possibly which research you unlock to know spell you can cast)
After the fight against the god, click on review battle then pause or slow battle display, then look for the god and click on it.
You will get its name and ability (dont think you can see its gear)
You should also check for resistance (to blunt weapons, to fire....)
in the log (upper left part) you then can see every action of everyone, with more or less details
Try to see what ennemy spells were casted.
If you cannot find it, press 3 to get more details (tedious i know)
Check if there are blessed ennemy troups (a candle in their skills) and click on them, and then on the candle to see if they were blessed (it will display their bonus, and from that bonus you can now which magic path the god has above 3).
In a battle with a god, all blessed troups of this god are blessed, there is no need for priest to cast blessing on them.
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However, what i am not sure of, is that you said you kill the God but dit not win the battle.
Did it mean there were still others ennemies troups, and that you managed to kill the ennemy God but not its troups ?
NB:
and in case you do not know it, this link is super useful to check units, and items (as well as spells)
It is a kind of database, with most data
https://larzm42.github.io/dom4inspector/
Did it mean there were still others ennemies troups"
negative the god 1V500 my army. Also this has turn based game feels like an RTS. so much ♥♥♥♥ to do every turn or the basic AI will just roll the ♥♥♥♥ out of you via miltary or dominion. Also when an enemy god goes into my territory and I encircle it and it can proceed to just wreck me over and over becasuse of HP reset per battle seems dumb