Dominions 4

Dominions 4

Chen Dec 14, 2016 @ 5:15pm
god is immortal wtf is this
So I just played a game and this god would fight then hide in a castel then fight after I stormed but had full health every time? what was going on?
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Showing 1-15 of 18 comments
Unless a unit is diseased, or has the never healing trait, it will be at full health in every battle.
Catowl Dec 14, 2016 @ 7:26pm 
Originally posted by Eldritch Gentleman:
Unless a unit is diseased, or has the never healing trait, it will be at full health in every battle.
A bit of a poor explanation, since OP seems very confused.

@OP
1st: Its spelled Castle

Immortality is a trait your god has that lets him come back to life after he dies. He doesnt do so in battle, he does so after. He comes back to life at your capital. He only comes back to life if he dies withing his dominion (province he dies in must have white candles)

What seems to be happening is your capital is besieged, and your god keeps fighting them, and dying, and resurrecting back in the castle.
Your biggest problem is the fact that you are sending your god to die yet not winning the battle. If your capital is besieged and even your god cant get them off, you basically lost. They will eventually break in, take your capital, and when the god dies during that process, he wont be able to come back, seeing as your capital isnt controlled by you anymore.
Gregstrom Dec 15, 2016 @ 12:22am 
Alternatively:

Some units have a trait called Immortality. They can't truly die within their nation's Dominion - if they are killed in battle they reappear at their capital. If they get killed outside their nation's Dominion, they stay dead. A few pretenders (most notably the Lich, Vampire Queen and Phoenix) have this trait.

All Pretenders can be called back from death by their priests. It takes time and effort, but can be done relatively quickly if you have enough priests lying around. AI nations simulate this by (effectively) having their Pretender respawn on a random timer.

A unit returning from death by either method will have full HP, although it may well have afflictions.

Additionally, any injured unit will heal its HP to their base value at the end of that game turn.
Zzyl_tsw Dec 15, 2016 @ 12:09pm 
Um, from what i Understad

Originally posted by Renen:
Originally posted by Eldritch Gentleman:
Unless a unit is diseased, or has the never healing trait, it will be at full health in every battle.
A bit of a poor explanation, since OP seems very confused.

....
What seems to be happening is your capital is besieged, and your god keeps fighting them, and dying, and resurrecting back in the castle.

Well, I understand the opposite from what the OP explained., so perhaps I am wrong ;)
If I understood well, the OP attacks a capital fort each turn (by storming it).
He/she fight the opponent God each time, kill it, but does not win the battle.
And the next turn the god is back full life.
Well, as explained, it fully heals in one turn.

Did you check but seeing the battle which God it is and what are its skill ?
Chen Dec 16, 2016 @ 12:18pm 
"Well, I understand the opposite from what the OP explained., so perhaps I am wrong ;)
If I understood well, the OP attacks a capital fort each turn (by storming it).
He/she fight the opponent God each time, kill it, but does not win the battle."

this is what I am talking about. My god was not the problem it was an enemy god that I could not bring down despite it being on its own
Gregstrom Dec 16, 2016 @ 12:26pm 
Is this the classic situation of trying to kill a tough immobile pretender with normal troops?

The classic solution to that one involves tough commanders (Bane Lord or better) and Gate Cleavers.
Eldritch Gentleman Dec 16, 2016 @ 12:38pm 
Originally posted by Chen:
"Well, I understand the opposite from what the OP explained., so perhaps I am wrong ;)
If I understood well, the OP attacks a capital fort each turn (by storming it).
He/she fight the opponent God each time, kill it, but does not win the battle."

this is what I am talking about. My god was not the problem it was an enemy god that I could not bring down despite it being on its own
What god was it? What forces were you using?
Chen Dec 16, 2016 @ 1:07pm 
it was the mother of monsters and she used this AOE spell around her that melted my troops as they surrounded her. she is supposed to have 110 HP or so but she had either items or an enchantment that gave her 300 HP
Mormacil Dec 16, 2016 @ 1:09pm 
What's her path, what were your troops? What was the dominion? hers? How many candles? Dominions has so many moving parts we need specifics to tell you what happened. I figure Soul Vortex of some sort has been cast but could be Blood magic as well.
Chen Dec 16, 2016 @ 1:58pm 
it was only me and the enemy nation left (destroyed everyone else) but every region they took had 6 or so candels but mine kept growing small and smaller even though I had more territories
Mormacil Dec 16, 2016 @ 2:19pm 
'Me and the enemy nation' That is still super vague. For starters what age are you playing?

Further, candle growth is linked to temples, preachign of priests, your prophet and your god. Territories you control has nothing to do with it.

Further gods and prophets get a huge bonus in their own dominion and a penalty in others.
Last edited by Mormacil; Dec 16, 2016 @ 2:21pm
Zzyl_tsw Dec 16, 2016 @ 4:38pm 
I am still a noob at this game (sth like 4 games) but from what I can see, AI nations seems to have almost always pretty high dominions ( I suspect 8-10).

I had a pretender with dominions = 4 at start of my third game (1st one won), and not so many temples : it was a hassle to convert province.

As 5 build temples = +1 dominion, we can easily see that if the ennemy AI has dominions=9, it means I needed to build 20 temples more than my ennemy to be one equal foot in term of dominions spreading "power" (well, not in reality because 1 temple = 1 dominion check. but you get the idea....). I almost had to build a temple in every province to get my candle spreading....

In order people to help you, i think they need to know :
Which age and nation do you play, which nation is your ennemy, what is the ennemy god name and possibly its blessing, what is your pretender magic/blessing, (and which possibly which research you unlock to know spell you can cast)

After the fight against the god, click on review battle then pause or slow battle display, then look for the god and click on it.
You will get its name and ability (dont think you can see its gear)
You should also check for resistance (to blunt weapons, to fire....)

in the log (upper left part) you then can see every action of everyone, with more or less details
Try to see what ennemy spells were casted.
If you cannot find it, press 3 to get more details (tedious i know)

Check if there are blessed ennemy troups (a candle in their skills) and click on them, and then on the candle to see if they were blessed (it will display their bonus, and from that bonus you can now which magic path the god has above 3).
In a battle with a god, all blessed troups of this god are blessed, there is no need for priest to cast blessing on them.

-----

However, what i am not sure of, is that you said you kill the God but dit not win the battle.
Did it mean there were still others ennemies troups, and that you managed to kill the ennemy God but not its troups ?


NB:
and in case you do not know it, this link is super useful to check units, and items (as well as spells)
It is a kind of database, with most data

https://larzm42.github.io/dom4inspector/
Last edited by Zzyl_tsw; Dec 16, 2016 @ 4:45pm
Chen Dec 16, 2016 @ 5:11pm 
" is that you said you kill the God but dit not win the battle.
Did it mean there were still others ennemies troups"

negative the god 1V500 my army. Also this has turn based game feels like an RTS. so much ♥♥♥♥ to do every turn or the basic AI will just roll the ♥♥♥♥ out of you via miltary or dominion. Also when an enemy god goes into my territory and I encircle it and it can proceed to just wreck me over and over becasuse of HP reset per battle seems dumb
Catowl Dec 16, 2016 @ 5:36pm 
Lol. The only reason a 500 man army would lose vs an AI controlled pretender is because its probably a big monoloth or something. Those things require specialized troops/magic to kill
You need to bring mages, rather than just troops. Most of the game is reliant on spells.
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Date Posted: Dec 14, 2016 @ 5:15pm
Posts: 18