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Fairly expensive if dormant. You can't really afford the suicide lich and get decent scales. If you want a major bless on top you'll have to trash your scales.
If imprisoned you might not get use out of him for most of the game.
SC disciples are another matter, since disciple players usually have build points to burn, and of course summoned immortal mages are fantastic pretty much no matter what.
Gets to the point pretty quickly that sending in turns to (maybe) kill enemy mages you know are coming back anyway (and will likely be able to do a risk-free counterattack on the province you just took at presumably high cost) is tiresome.
Doubly annoying if they can blood sac!
In my group, getting to a "good position" in years 1 and 2 by expanding quickly with an awake SC is a recipe for diplomatic issues. Most players either take a major bless or some variety of scales build. The immortals I'm suggesting are a variety of scales build, one that can come with a minor bless for mages.
You can get good scales plus this sort of access on an immortal. Looking at the opportunity cost is a reasonable thing to do, but the cost of such a pretender isn't extraordinary. A4E4 is a good bless on nations with sacred mages (the Agarthas), and both air and death magic get substantially more effective if you have access to a strong caster.
EA/MA Agartha, for instance, can get an imprisoned dom6 A4E4D5 risen oracle with +6 scales, or eschew the bless and get dom7 A2E3D5 with +7 scales. (A2 is enough to forge some winged boots, which if you have no luck scales will chew up many of your air gems.)
MA Pythium (who I'm playing now) can get a teleporting Wind of Death caster at A2D6, dormant dom7, +7 scales, or can add in RoS capability and a bless, with something like A2E4D5 imprisoned dom6, +8 scales.
So these are very, very strong scales. You don't get a major bless but these are nations that really don't want a major bless anyway. In exchange, you get access (or bigger access, in the case of Agartha and death) to some paths you wouldn't otherwise (in the manner of a "diversity titan"), a useful minor bless, and a caster that can operate with nearly complete safety in your own candles.
I haven't found deliberately sucking to be a particularly good strategy in the general case. Yes, dogpiles sometimes happen. It's still much worse to be small, and looking like you might be edible is much more dangerous than being one of several players on the map with 20+ provinces at the end of year 1.
You can usually get perfectly respectable diversity off of an awake expander. There are a few nations that just have wretched choices, but a mid-N or mid-D monster pretender will still break you into several other paths once you retire it to a lab after the early game.