Dominions 4

Dominions 4

Anyone know how does the Fortune Teller mechanics work?
Anyone know how does the Fortune Teller mechanics work?
< >
Showing 1-4 of 4 comments
Zonk May 18, 2017 @ 10:22pm 
Every unit with fortune teller X has a X% chance to prevent negative events from happening in the province and predict global events (this is rolled 6 and 3 months in advance).

Note that this is rolled individually - if you have 10 units with fortune tellers 10%, EACH has a 10% (so they can all fail), it's not a total 100% chance.
Sebastian Alfonso May 18, 2017 @ 10:31pm 
Thanks.
Staythecourse May 19, 2017 @ 4:24pm 
Originally posted by Zonk:
Every unit with fortune teller X has a X% chance to prevent negative events from happening in the province and predict global events (this is rolled 6 and 3 months in advance).

Note that this is rolled individually - if you have 10 units with fortune tellers 10%, EACH has a 10% (so they can all fail), it's not a total 100% chance.

How do you know that exactly? I remember testing this in Dom3 with 7 Arco Sybils and saw that all bad events were blocked over a large number of turns. If rolled independently, there would still be some 30% chance of a bad event slipping through. I would be quite surprised that this got changed in Dom4.
Zonk May 20, 2017 @ 3:28am 
I believe it got changed since Dom3.

My Dom4 tests used MA Atlantis to get enough commanders that their individual fortune telling added up to 100% - quite easy as they have have a fortunetelling 75% pretender.

Bad events still happened, just extremely rarely.

Also, do note it tells you the specific commander that predicted the bad event - this is a hint that it's rolling individually.
Last edited by Zonk; May 20, 2017 @ 3:30am
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: May 18, 2017 @ 9:11pm
Posts: 4