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번역 관련 문제 보고
I cannot copy text to add it to google translite
done removing spoiler.
In KB darkside, the battle axe gives 30% crit increase for axe weilding units. So, I just looked for axe weilding unit as my tank and 'executor' demon was the best due to the 'furious' (always retaliate ability). In KB Legend, demon which you are already using is very good because of the 'furious' ability. Griffin is also very good as tank due to the same ability.
I have used Veteran orcs in KB Darkside which is very good for the counter-the-counter ability but still not as good as the Demon 'furious' ability.
Your suggested team (vet orcs, demons, sea dogs and scoffer imps) demands a very aggressive strategy where you must rush your enemies asap as you lack range attackers. I am not used to your aggressive rushing strategy since it is difficult to minimise casualties. But it is something I may also consider in the future for a different kind of challenge.
no no, I cast sacrifice on them first, the other units are being revived... the emerald dragons have enough health with peacefulness and I have a low enough intellect that I don't lose any dragons. 1050 health on dragons, 1005 damage with sacrifice.
I have checked, and currently they cannot be revived with the spell, but I am not sure if this is because the spell does not work on level 5 units, or because my rank 1 spell only revives 502.5 health worth of units and the dragons have 700 health without peacefulness, more than 1 full spell each.
You got a very interesting story about your adventures in this great game. I myself really love this game, maybe that's why I spent about 200 hours on one perfect walkthrough.
Sorry, but I didn’t understand what you wanted to know by writing this post.
If you want, I can share with you several tactics that you can play the game without loss at the last level of difficulty.
My record for which I spent about 200 hours and 3 hours preparing the save through a program that allows you to scan the save to the smallest detail.
1612 points in the table, 13 game days, 100 tasks, last difficulty, 0 losses, 3 bosses, 69 enemy heroes killed.
What disappointed me on the last difficulty was that the last boss of the game was much, much easier than the demon Baal. On the battle with Baal, I spent about 2-3 hours to go through it without loss. When, as the last boss of the game was completed on the first try, it is sad.
I have plenty of experience with teams similar to that suggested team. the only fight I'd really suggest adjusting the formation for is general karador. I'd add either dryads, thorn hunters, or royal thorns to summon thorns out of corpses, blocking his ability to use those corpses himself, or else add shamans to drop totems on corpses.
as for black dragons, most of the fights with them aren't mandatory. dodging through the dragon's labyrinth avoiding fights.. yeah.. like I said I usually win by level 24.
I didn't really have a set goal of using this post to learn anything at all, I mostly just wanted to vent my current frustration with my run and share my experience and maybe get some people talking about this game in this forum again.
edit - I also wanted to get some of that written down somewhere for my own future use checking back here.
Without using third-party software, I ruined my first lossless walkthrough because the game did not give me the necessary artifacts for Intellect.
In the end, I did not have enough damage to kill the enemy troops, it has already begun on the island of Elves.
another thing, demoness would be a great 5th for this team, use her ability to swap their best ranged attacker into the middle of your group and drop your sea dogs or demons in the midst of the enemy. hopefully the sea dog can kill another ranged attacker and that is all their ranged, while the rest of your group mows down the one unit you dropped in on your half. then, you time back the sea dogs to their starting position with reaper (requires killing the unit dropped on your end fast) plus the scoffer imp does have some fireballs it can kill some ranged units with. but yeah, lots of ranged units would still demand mass haste and rush.
I only have two games on my records on my current computer because my first 4 playthroughs were on an older computer, but my game times are 18 game days, 41 playing hours for my best game, and 23 game days, 35 playing hours for one where I used sea dogs, royal snakes, polar bears, one other melee unit I forget what(maybe griffins?), and evil beholders.
As warrior, it makes sense to go distortion route since your intellect is low and both order and chaos magic needs high intellects to be most effective. I find eating the roosted rats in exchange of 2 mana & 2 rage for 50 leaderships is much better than taking mana or rage on level up. I always go for leaderships, defense, attack or intellect. You can get unlimited roosted rats from miner dwarfs by keep talking to them.
I didn't use Paladin hero in the past but now I find it even better than the warrior or mage hero because of the 10 spirit runes for 10 might runes + 10 magic runes. My current Paladin hero can pretty much fill up all 3 trees!