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Not sure if it's a misprint but 80 veteran levels and 30 total? I'm guessing that means you can only put 30 bonus points into one particular choice? Guaranteed 30 mind, 30 speed, and 20 power heh. In order to make power as attractive as the other two perhaps move critical to it and add initiative to speed?
It is rumoured that Evil Centres scale to the level of heroes so I am very afraid of what a level 30 Evil Centre is going to look like.
btw ... I already love this game as it is, it may become one of my all time favourites, together with Battle Brothers, Mount & Blade, Urtuk the Desolation, Our Adventurer Guild and a few others, which I always keep returning to.
I also run with a dwarf tank center front to take the brunt of rushers since they can't get to the back line unless you move them forward. Just use first turn for buffing until the enemy team has closed the distance. I know my red mage can cast almost to the other side of the map since he takes the green passives to keep his sight range.
Gonna take a closer look on what you guys posted here shortly. =]
Not sure how much you’ve seen from the new update, but Evil Centers now follows the party level and are way tougher than before. Also, I think some players still find the game challenging on Standard difficulty. Should I also create a Harder difficulty? What should it look like?
Just a suggestion: Considering the big difficulty spike in ruins, why not also increase the final reward? It seems rather poor now relative to the difficulty.
(see, that’s why I get genuinely scared when someone says the game isn’t too hard on Standard. o.Ô)
Since Ruin challenges now scale with party level, that’s expected. I’ll review the rewards at the end of Ruins.
Cheers! =]
you may have to rename the difficulty mode though, some people won't find constantly having to revive characters all too relaxing :-)