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I do know axe master which is an attack that adds +8 damage to bleeding target. Not bad but underwhelming compared to red and white magic. Ranged gives an attack that deals a tiny bit more damage and has 5 more tile range, only seems worth it if you are doing dual wield pistol build. Shields come with a nice taunt multi hit, just wish it gave a few guard per enemy hit to brace for their clap back.
For a moment I thought a Magic Master earned the mastery skill for a school of magic, unlearned all other skills, and started all over with a new school of magic. I have no idea if a mastery skill goes away if you unlearn the skills you need to max out in order to get it.
Magic Mastery: just as you pointed out, the QA also said it's a little too lengthy to get all magic tree masteries. I'm planning to add an extra "use" of the Skill for certain circumstances, just like the Human trait does, but to specific magic skills. Stay tuned.
Forget Skills: Tiwaking, fear not! You can still right-click to forget those skills, even the master ones! Also, you do not lose the Master Skill (or any other) if you forget a skill prerequisite. =]
Extra Master Skills: I will be removing the limit on Master Skills. After your character completes the Master Skill Quest, they can get another quest for a different Master Skill.
Cheers! =]
Interesting. Out of curiosity, will there be plans to add in another type of skill for those whom gain multiple mastery skills? Maybe an Ultimate skill or such? So if you master the various weapons you get a skill relating to them in some manner? Maybe a passive that lets you gain the benefits of unlocked weapons without needing the weapon equipped (including dungeon scenarios like breaking down doors with axes or maces) and removes friendly fire for AOEs which inflict it)?
Would a magic master be able to get Violet Magic if they master all five kinds of magic?
On that note, are there plans to allow players to get rid of their choices for Spiritual selections? As much as I'd love to build a character to master all five types of magic, I thought I'd be limited to just one, and the -2 to magic of other trees that comes with that is pretty harsh. If I'd known this was going to be an option I'd have just not picked one and left them all blank.
I thiiiiink the Master Skills are pretty much endgame material at this point, definitely overpowered in some sense. I don't plan to add more beyond those.
Violet Magic... did you... talked to Zarga on the Warlock Towers by any chance? XD
There’s actually some lore behind the Magic Colors, and I loosely based them on the electromagnetic spectrum for a bit of real-world logic. But nope! Zarga is the only wielder of the Violet Flame. Besides… the guy is insane. Did you see what he did? =O]
I'm going to do an update on Friday. Among many things, it will let you remove traits. Also, all trait choices in the dialogue already show tooltips with their effects, so keep an eye on that before picking. ^_~
Cheers!
Thanks much for the response! And yes, I did come across some books in a couple of Warlock towers and figured... why not see what they think?
That and I obtained a legendary or two that mention Violet magic as well.
Looking forward to Friday!
And yes, I was aware of the drawbacks to the traits, but like I said, I made choices under the assumption that I'd only really be able to master one type of magic per character.
Extra helful. This info should be included in a guide.