Endless RPG - Untold Tales

Endless RPG - Untold Tales

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Feedback after ~10h in the beta: the game needs more difficulty, too easy even in standard
Hello,
I'm a huge dan of CRPG and i really think this game have a huge potential, i'm really enjoying it so far.
Maybe the most important feedback i'd to share is the difficulty: the game really needs more levels of difficulty because as it is right now, the difficulty is very variable and very often way too easy for people who seek challenge. It can be quite dangerous because honestly, a game with no real challenges can become really boring fast.
The game doesn't really seem to scale with your level effectivly: i still encounter combats with ennemis level 1-2 when i'm level 6, it makes the encounters quite irrelevant pretty fast. Also the dungeons on the map: the don't really seem to scale with your level.

In short: the game is really great and i think have a huuuge potential, but it needs more content and things to do with your money in my opinion, and most importantly it needs more difficulty.
Big thanks to the dev for this game and wish for the best.
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Kezarus  [desarrollador] 10 MAR a las 6:13 
Hey Sunflower!

Thank you so much for the feedback. Early on, I struggled a lot with making the game accessible to new players, and I might have gone too easy in some areas.

Funny enough, as I’m working on new features, I just realized that Ruins and Caves might not be offering enough of a challenge. Definitely something I’ll be looking into!

As for money, not sure if you’ve seen it yet, but crafting and modifying weapons can be a big money sink. And we’re also planning to add “Buy a House” and “Fund a Building” options in towns. Do you think there should be even more ways to spend gold? Open to ideas!

On difficulty, have you taken down a Level 5 Evil Center yet? Curious to hear your thoughts on that. And if you’re looking for a real challenge, we’re planning something tough with the Five Seals (Portals) around the map.

Let me know if you have any more suggestions, I’m all ears!

Cheers! =]
Power Button 10 MAR a las 7:41 
Publicado originalmente por Kezarus:
Hey Sunflower!
Funny enough, as I’m working on new features, I just realized that Ruins and Caves might not be offering enough of a challenge. Definitely something I’ll be looking into!
Cheers! =]
are you kidding me? lol. the undead keep ambushing with a party of top tier black magic users, they keep poisoning my bandoleros, I had to respec my white mage so that they focus on wards and turn my survivalist dark elf into a fogging machine.

Publicado originalmente por Kezarus:
Hey Sunflower!
On difficulty, have you taken down a Level 5 Evil Center yet? Curious to hear your thoughts on that. And if you’re looking for a real challenge, we’re planning something tough with the Five Seals (Portals) around the map
Cheers! =]
I guess this one that keep poisoning my bandoleros, since sometimes the ruins will have only rats and mimics.
Kezarus  [desarrollador] 10 MAR a las 8:23 
I laughed way too hard at that one, mate. XD

But yeah, Caves and Ruins don’t spawn troops around them, and the ones inside aren’t that strong. I'll fix that.

Sounds like you might be dealing with a "Graveyard" problem, aka a high-level Evil Center poisoning your bandoleros.
Publicado originalmente por Power Button:
Publicado originalmente por Kezarus:
Hey Sunflower!
Funny enough, as I’m working on new features, I just realized that Ruins and Caves might not be offering enough of a challenge. Definitely something I’ll be looking into!
Cheers! =]
are you kidding me? lol. the undead keep ambushing with a party of top tier black magic users, they keep poisoning my bandoleros, I had to respec my white mage so that they focus on wards and turn my survivalist dark elf into a fogging machine.
I guess this one that keep poisoning my bandoleros, since sometimes the ruins will have only rats and mimics.
Sometimes ruins are Rats and Mimics.

And sometimes it is 6 level 8 Undead with 2 wolf companions. 3 Warriors and 3 incredibly annoying Mages. Those fights can be tough but at least the huge amount of experience you get out of those fights make up for the difficulty.
Darkluv 17 MAR a las 4:22 
The difficulty seemed fair so far. Undead opponents are rough in the early game and bosses at the end of basic ruins could use a slight upgrade in health. Haven't ran into a high level evil center yet. Most evil centers I finish with 3 correct responses and the enemy just gives up.

I did like the psycho dungeon, left there with all negative moods hehe. The shaky text to set the mood worked nicely. I haven't tried the colored dungeons I saw yet but will brave those tomorrow.

Found 4 nice legend weapons so far. The main hand ax that can be thrown 5 spaces is perfect! 2h defensive sword could actually replace sword and board. 2h hammer with splash damage built in. Massive tank shield is good but with I could enchant it with something to get back that negative to initiative.
Publicado originalmente por Darkluv:
Found 4 nice legend weapons so far. The main hand ax that can be thrown 5 spaces is perfect! 2h defensive sword could actually replace sword and board. 2h hammer with splash damage built in. Massive tank shield is good but with I could enchant it with something to get back that negative to initiative.
I agree about legendary items! They are incredible BUT it would be nice if we could give them one enchantment. Fully enchanted Adamantite gear and Fully enchanted Master White Robes are still the best items in the game.
Darkluv 17 MAR a las 20:31 
The only armor I've found so far is for the damage casters, just like master red robes only extra 2 more magic damage.
Publicado originalmente por Darkluv:
The only armor I've found so far is for the damage casters, just like master red robes only extra 2 more magic damage.
You can craft Master Mage Armour anywhere where there is a White Temple. Master White Robes are the best as it gives 2 Armour, 7 Guard AND grants +20 Guard on combat start. This can be further enchanted with +10 Guard (White Bless).

If I can figure out why screenshots dont work then I will print a screenshot
Kezarus  [desarrollador] 18 MAR a las 2:58 
There is one Master Arcane Armor for each colour of Magic. Also, tier 3 Light and Heavy Armors are also available.

And, hey, nobody said you have to use Arcane armor in your mages or Heavy armor in your fighters. ~_^

Looking forward to see what builds you guys can came up with! =]

Cheers!
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