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Story is fine, rather good in fact, nothing wrong with piecing as story together as you go along, but the game doesn't even introduce you to its mechanics. All they had to do was put in a simple in your face puzzle, or even a couple <do this prompts> at the very beggining and all would have been well.
And yeah, no hand holding, discover it for yourself etc.... no, thats ♥♥♥♥♥♥♥♥, if you have to look up online to find out for example, when you see the crank prompt at the beginning of the game you can look around to get a vision of where it is you, as a game developer have done something EXTREMELY wrong. Stopping playing to look up a basic game mechanic is not fun, its not interesting, its not even mysterious, its just poorly made.
That said, I loved the game while it lasted, found the story and investigation mechanics interesting, and I'll be damned if its not the prettiest game ever made, hell even the voice acting was decent. However if I have to use google to figure out how to play the damn thing your game has a jaw droppingly major problem.
I think this game is a special one, at least in my experience. It has a gripping story, a seductive atmosphere and it tells you right at the beginning that there will be no hand-holding. Well, it keeps to that promise.
A major aspect of the gameplay is figuring out how the game works, and once you do that it becomes fairly straightforward. The character you play as is a supernatural investigator. Going with that narrative there is a lot of exploration and some lateral thinking is also helpful.
The astronaut puzzle is not the first one (but, I think, by far the simplest.) I, too, overlooked the first one, then abandoned the second and I was on the other side of the dam when I got sleepy and closed the game. And this is the only "flaw" in the mechanics of the game: the autosave. It only saves when you solve a puzzle - those are the checkpoints of the story, and you can't control how that works. Since it is so weirdly implemented, I think the idea behind it was an artistic decision to help the narrative and definitely not due to the limitations of the game engine.
That said, I lost almost two hours of gameplay. I was a bit angry. However, thanks to starting a new game, I found and solved the very first puzzle that I originally overlooked. It helped me realizing how to search for clues and what to do with them. Each mystery is confined to certain areas that are somewhat separated from the rest of the worldspace geographically. That means, if you find a clue you should not go very far to find the next one belonging to the same puzzle.
Explore, look under every stone and use your head. Try not to look for solutions in walkthroughs too many times. In my opinion they take away from the experience and you don't really need them anyway.
Funnily enough, they did that, though not the way YOU would expect, I suspect... :)
LOL. I had no idea you were supposed to line up the words and it showed you where exactly to look. I was standing in the correct spot for the crank as the words lined up perfectly right away but I had no idea where I was supposed to look. I nearly ran all the way to the damn before turning around and looking again because I just couldn't find it.