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- checkpoint now also auto-saves every time we read a story page or see the murder (useful as a pseudo-manual location save)
Since they call it "pseudo-manual" location save, i guess they are aware that auto-save is not straight-forward. Guess you have to deal with it. But the game isn't that long anyway ;)
That's not annoying. That's broken. It forces linearality on a game that is clearly intended to be freeform. It's not documented anywhere. I've lost three hours of exploration, finding a little here, a little there, only to find all that effort lost the next morning.
This can't have been the developer's intentions. What they've done is fail to anticipate how people will play the game, a fatal kind of oversight for a game developer. It's a pity. For me, it's the last straw.
No, I don't have to deal with it. It's broken. And yes, I got the patch, and used it to ensure that my game was properly saved before I shut it down yesterday. A save that doesn't save the complete game state shouldn't be called a save.
Imagine a quest oriented game in which you only saved when you completed a quest, and when you came back, all the incomplete quests had vanished and you had to go chase them down again from the beginning. Would you put up with that? I don't think so. This is the same thing.
What they don't seem to get, however, is what "progress" is. I get it that they've defined it as "solving a murder" or "reading an Ethan page." However, what they don't tell you is that finding a clue is not "progress." In the common sense meaning of the word, a found clue is progress.
This needs to be fixed. It's far more important than adding manual save, because if they keep the same definition of "progress" then adding manual saves won't change anything. That train will keep going back on the bridge for no reason.
What do you mean by Early Access, afaik this is a full release game, is it not?