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Сообщить о проблеме с переводом
But, out of nowhere, there are traps in some parts of the forest, and when you trigger them an story related to one of Ethan relatives and some backstory regarding the house appear. I can't see any logical link here.
Moreover, why would a detective exploring an area trigger any trap it finds? how does the detective know how many of them there are?
Everything happens between 7:00, when Ethan falls asleep, and 7:04, when he dies (but... does he die?...)
Ethan is the Sleeper. If you look at what is said in the game with that in mind you can understand many things.
Ethan's family want the Sleeper, Ethan, to wake up. But they dont want to awake him from a simple sleep: he is dying, that's why they're so obsessed with that. But Ethan wants to remain asleep, for two reasons. First, Ethan's family suffers, they're always arguing, being rude with him and blaming him. Ethan feels guilty about that so he wants to die, to sleep forever. Remember that in the dream, people have to suffer for the Sleeper to wake up, and specially Ethan, he has to suffer and die. Ethan thinks that if he, the Sleeper, wakes up his family will continue suffering. Secondly, Ethan feels alive in his dreams, when he sleeps. Ethan dislikes reality and wants to live forever in his own world. In Ethan's mind, waking up means dying (that's why in his dream he has to die for the Sleeper to wake up) and dying means to sleep forever, so to live forever (that's why he desperately wants the Sleeper to be destroyed by fire and to sleep forever). In fact, Ethan doesn't think that the fire will kil him: remember that in his dream, the Sleeper cannot die, only sleep forever.
But what is true for Ethan is only true in dreams. In the end, he is just a child and he doesn't know what he is doing to himself. The actual truth is that you can't sleep forever, fire only kills. That's what everybody tries to tell Ethan, they're warning him. "You can't destroy time, and that's what the Sleeper is, he is time, he is forever", said Travis. It's a warning: you can't just stop time and sleep indefinitely, if you die there will be no turning back ,death is forever.
In the end, i'm not sure if Ethan dies. What happens really at 7:04? Paul is late, but for what? Dying in the dream means living in the real world and reciprocally. From what death does Paul fail saving Ethan? Remember what grandfather does in the end. He understands. He's Ethan only ally in his dream, but still he can't let him kill himself in the real world. He knows that Ethan sholdn't feel guilty of his family's pain. He knows that despite what Ethan thinks, fire will not bring eternal sleep but death. Everybody isn't sick at all, it's Ethan who has a trouble. Grandfather says, in the end, that he has to die, and even Ethan. That's what has to happen in the dream... to save Ethan in real life. Hopefully, Paul is late, because four minutes after the fire started, Ethan was saved by his family, and couldn't sleep forever.
Ethan is dead. The entire game takes place in the 4 minutes from when Ethan passes out to when Ethan dies. The beginning of the game you see a train station with the clock stopped at 7. Ethan lays down on the bed around 7, at 7:04 his spirit flies away and time stops. 4 minutes is roughly the amount of time it takes to die from lack of oxygen. This gives the game a time dilution of roughly 1 hour = 1 min, though YMMV.
Also, I agree that Ethan was the Sleeper, but I also thought at one point that maybe the negative thoughts his family had about him may have been what the Sleeper represented as well. I only say this because his grandfather rescues him during the first case, and then tries to fight it as Ethan runs away. This seems to parallel what actually happens in that his grandfather seems to want to let Ethan do what he wants and write his stories, but also has those negative thoughts creeping into his head due to the influence of his family.[/spoilers]
Edit: looks like someone above beat me to the punch :)
So spoilers:
I also had 7:04 as the time of death. Others are saying 7:05. and someone said that it may depend on how much does it that for you to finish the game. Makes sense, I finished it in 4 hours. Given that it's impossible to finish it in less than 2-3 hours, unless you are very good in a speedrun, it will always appear 7:03+; enough time for someone to die of monoxide poisoning.
Second, regarding several thinking that he may survive: Eh, no. He's crawling in fetal possition in a room full of smoke, behind a room completely ablaze. There is no way in Hell a couple of guys with buckets could put it down fast enough. One of them is even set on fire, probably after trying to enter, and other has dropped the bucket almost in desperation. It's logical; you can't get trought and inferno, open a metal door a take a kid out - you couldn't even if you were a firefighter in full suit (at least in less than, say, 5-10 minutes, more than enough for the kid to die. Also, it's a basament, no windows, all the oxygen is going to combust FAST.
More importantly, the Detective even tells Ethan, when he asks "so what is happening after this?" or "so what now?", he tells him "Another story, what else?". I'm pretty sure he means the afterlife. He's crossing to the other side, and those 4-5 minutes in take him to lose consciousness and die were the minutes his brain franticly retough the very same story he was just writting: The one about a supernatural detective (yes, Murdered: Soul Suspect, pretty much) investigating the evil crimes of his evil family (which is not evil, just rude and dickish).
In a way, I was dissapointed. I really hoped to find the kind and discover the ancient demon that slept there. Alas, but that is because I'm an horror-buff.
Thoughts?
I am a little surprised how it ended, I thought it would have been suicide and not accidental death, but I really enjoyed the expereience and will probably play through it again some day. As a horror buff, you may appreciate there is a lot to digest in this 4 hour tale, not unlike Lovecraft novels, that were much more underneath the surface than just giant tenticled madness machines.
I share your disappointment with the ending. (I too am one of those "horror-buffs".) I was hoping for this deep cuthulu-esque Lovecraftian style mythos horror-eldergod ending, but alas sadly it wasn't to be. It was just St. Elsewhere after all...
That said most if not all the horror-ish elements were really well done in this game. Especially the astronaut one. I was really surprised when the strange craft appeared. It literally raised the hair up on the back of my neck. I wish more video games managed to do that.
We've had not few of these walking simulators that do the "It was only in the head/not that huge" endings. Which is why I was hoping for something more from this. Don't take it the wrong way. I liked this game very much. Just that the feeling "oh it's another one of 'these', huh?" at the end disappointed me. Well written and executed story. But it could have been something more awesome (and scary).
The astronaut bit was the first thing I encountered, didn't solve the train investigation before, or learn the game mechanics, so that bit was a huge WTF moment for me all up to the end.
Overall, I prefer the realist ending. It is a perfect picture of childhood through the eyes of a very fertile young mind.
Reality is strange enough, and certainly more interesting to me then implausible stories with monsters.
The game reminded me of the movie Pan's Labyrinth. Very good to see interactive media reaching such heights.