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sorry to hear about your disappointment. Maybe you are going to find this[www.theastronauts.com] an interesting read. :)
Best wishes,
Adrian from The Astronauts
In your game we never get to find out much about the characters, and they seem to be part zombie anyway. So I don't really care about the family's story because they are always strangers to me.
My complaint is not really at that level, though. It is more about the fragmented and illogical structure of the game (let's leave the saving problems out of it).
It all feels so random to me. There are no motives or even any real purposes driving the characters. Ethan is a creative writer. Great. He 'creates' the game and the narrator, Prospero. Good. This has lots of potential. I can see that there are subtexts in the story that are important to you. I don't think they work for the player though. We never get to ineract with the characters or see who they really are (until the end?). Do we care about them? Not really.
When the player finishes a major puzzle like the rooms in the house, there needs to be a payoff, and a clue to move you to the next location and puzzle. There were two pieces of paper. One was about a still being found and the other I forget - it was a fragment of a story. Neither gave a payoff or told me what to do next. This is just very frustrating and left me deflated. What now? No idea...