Mortal Shell II

Mortal Shell II

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Demo has me concerned
The amount of bugs that I encountered in the demo has me extremely concerned for release. A demo is not for bug testing, it's supposed to be a polished representation of the final product. I really hope you guys (developer) did a better job with bug squashing for release.

Another thing that has me concerned are the "dungeons." I read somewhere that there are 80 dungeons in the game. What exactly is considered a dungeon? Are they the beacons that require cleansing? I really hope not because 95% of the beacons in the demo were extremely short and not very interesting. I would really love to hear from a developer on this because if those are the dungeons and they don't get substantially larger and more varied as the game progresses, that's going to get very old very fast. Even Elden Ring had more interesting dungeons and that's saying something.
Originally posted by smithbodie:
Hi there
Thank you for trying the Beta. We've been logging bugs that players have experienced and rest assured there's a boat-load of bugs that have been fixed. Any outstandsing ones are being worked on and any reported following release will be logged and looked into.
The devs are committed to creating a fun and smooth game experience.
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Showing 1-7 of 7 comments
Dude really saw a vertical slice of a game and directly compared that to Elden Ring and then complained about bugs in an open beta (it is not a demo of the finished product... you would know that if you even bothered to read what it is was you downloaded...)

Like gee man, what is the point of an open beta test if not to find bugs? Shut up.
I tried the demo yesterday and every gauntlet encounter was bugged.

Also something that shocked me was in the zone before the main hub, right after the first beacon respawn point thingy, there is a split road before a boss, and you have to chose one or the other. Problem is if you want to explore the other road you have to die and respawn because you can't backtrack. That's complete horse crap level design.
The only bug i faced was clipping though walls with certain executions mostly the ones that have you move forward.
Which bugs? Can't remember a single bug on my playthrough.
A developer of this app has indicated that this post answers the original topic.
Hi there
Thank you for trying the Beta. We've been logging bugs that players have experienced and rest assured there's a boat-load of bugs that have been fixed. Any outstandsing ones are being worked on and any reported following release will be logged and looked into.
The devs are committed to creating a fun and smooth game experience.
Originally posted by Entreped:
The amount of bugs that I encountered in the demo has me extremely concerned for release. A demo is not for bug testing, it's supposed to be a polished representation of the final product. I really hope you guys (developer) did a better job with bug squashing for release.

Another thing that has me concerned are the "dungeons." I read somewhere that there are 80 dungeons in the game. What exactly is considered a dungeon? Are they the beacons that require cleansing? I really hope not because 95% of the beacons in the demo were extremely short and not very interesting. I would really love to hear from a developer on this because if those are the dungeons and they don't get substantially larger and more varied as the game progresses, that's going to get very old very fast. Even Elden Ring had more interesting dungeons and that's saying something.
i got all achievements and didnt see a single bug or issue at all..
guess i was lucky
Originally posted by Mikoto:
Dude really saw a vertical slice of a game and directly compared that to Elden Ring and then complained about bugs in an open beta (it is not a demo of the finished product... you would know that if you even bothered to read what it is was you downloaded...)

Like gee man, what is the point of an open beta test if not to find bugs? Shut up.

Dude really had to jump into a post and show the world how much I hurt his feelings. Spoiler alert, these forums are for feedback regarding the DEMO.

And you want to say *I* have reading comprehension issues?

Since we have clearly identified you're the one who can't read, I advise you find someone to read the little green *demo* install button. You can also re-install the *demo* and have the same person inform you on the name of the Steam folder.

Fun fact, this isn't the early 2000's where beta's were unfinished, feature-complete versions of the game used for internal or limited external testing. The term "beta" is now synonymous with the word "demo" and it's used by publishers as a promotional tool to generate hype and allow players to preview the game before purchase. If they get to use it that way, then I get to judge it that way.
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Showing 1-7 of 7 comments
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