Mortal Shell II

Mortal Shell II

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Patch 86845
If you'd already patched at least once, patches should be smaller download size from here on out.

Gameplay:
New option toggle for target steering (magnetic targeting):
Target Steering rotates the player character to face enemies during some player attacks.
Default - recommended for most players. Target steering based on distance and angle to enemy.
Light - recommended for more control for experienced players. Target steering based on narrow angle to enemy.
Off - not recommended. Target steering completely disabled.

Cyclic inventory navigation.
Localization updates.
More improvements to lost gloom locations.
Options slider for sprint camera shake.
Reorganization of game files to reduce patch sizes for future patches.

Bugfixes:
Lock on can now be toggled on or off during attacks.
Crash fixes
Grisha hunters fix (for real this time!).
Elevator Near Tiel was getting stuck in one position.
Camera cannot move when locked on to an enemy.

Previous Patch 86328

Gameplay:
Added option to disable rumble / force feedback.
Gloom should be much less likely to drop in unretrievable locations.
Gloom can be shot with a sidearm to be retrieved.
Added Grab Attack for Arbiter of Flesh.
Harros Shell Ability cost reduced to 55, increased stun duration against many enemies.
Poison Visual Effects for Toxic Stalkers, Player.
New Locations for Axe & Dagger, Crossbow.
Infinite Seal: Deals greatly improved break damage, certain projectiles can be parried to be reflected back to attackers.
Crossbow base damage increased.


Bugfixes:
Fixes for 9 of the most common crashes.
Pilgrimage of the Ova bridges now accept additional inputs for Harbinger movement.
Potential Fix for disappearing Grisha hunters and Grisha Pup.
Tar Golem achievement should trigger more reliably.
Improved Camera collision checks when knocked out of shell.
Fix for disappearing health bars.
Misc Fixes for Shepherd abilities not triggering.
Guard is no longer blocked by walking slowly.
Icon updates.
Misc. bugfixes for Lute.
Fix for Gorf subtitle stuck on screen.
Misc. collision fixes.
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Showing 1-15 of 43 comments
any chance we get haptics/ vibration when perfect parry or an attack lands? it could improve a lot weapon feedback
Need game now or patch in the Female knight XD
I updated 20 minutes ago, it keeps crashing... sometimes while compiling the shader, sometimes when I enter the game and want to continue...
Originally posted by Average Taco Bell Enjoyer:
Need game now or patch in the Female knight XD
She is called "Proxima", I think.
Game is stuck or crashes at Shader compiling since this patch.
It also says that It is out of VRAM.

Dell G15 5590
i7-9750H
RTX 2060 (6 GB-VRAM)
16 GB RAM

It was running great until this patch.
Now I can't even change settings.
ho this new update when i tried to update it was 3 gb ish but when i waited 2 min it got changed to 54 gb update wtf why this happened but i already had played the game and finished beta if it is new update why3gb became 54gb?
kept crashing while compiling shaders. tried forcing dx11 and it loaded fine.
Originally posted by jrok96:
kept crashing while compiling shaders. tried forcing dx11 and it loaded fine.
Interesting.
How do u force DX11?
Got a loading screen crash twice. Can't Alt - F4. Forced to manually shut down pc. Happens after like an hour or so of gameplay.
Target Steering rotates the player character to face enemies during some player attacks.
Default - recommended for most players. Target steering based on distance and angle to enemy.
Light - recommended for more control for experienced players. Target steering based on narrow angle to enemy.
Off - not recommended. Target steering completely disabled.

Can we get "off" + camera-relative attack/action direction ? So we can fully ignore "target-lock" nonsense in kb/m context.
keeps crashing now when it is compiling shaders
Is there a way to turn off controller vibration? I may just be missing it,
Just a heads up on this latest patch:

There's a bug where some enemies become unresponsive. I can actually clip through them without any response, even standing in the exact same spot as them and "phasing" through them. This has happened to me with 3 different enemies in less than 30 minutes of play last night. Never had this happen before the latest patch.
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Showing 1-15 of 43 comments
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