Mortal Shell II

Mortal Shell II

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Bosses and the unblockable spam
Boss balance is kinda off. They have almost no health and they spam unblockable attacks so instead having to learn a fight and appreciate it, it just becomes a face tank with harden to try and kill them before they start spamming these back to back unblockables. It's so obnoxious that the sound affect for these moves is getting on my nerves more than anything.
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Showing 1-4 of 4 comments
Parrying is ridiculously easy in this game. Parrying the first two of a combo and then dodging for the unblockable attack is pretty straightforward. You also just have unlimited stamina so dodging completely clear is also an option. You also have ranged, so that's more of an option for harassment. If you're just hardening and trying to win that way, you are facing an uphill climb
Doesn't matter how difficult it is. I've died maybe once per boss fight but it's just annoying. Vrago is the absolute perfect example if you haven't fought him already. He dies in like two combos but there is only a miniscule window to dodge between his double slam. If you get hit and knocked out of shell by the first he will instakill you before the de-shelling animation is finished.
Originally posted by Hogg44:
Doesn't matter how difficult it is. I've died maybe once per boss fight but it's just annoying. Vrago is the absolute perfect example if you haven't fought him already. He dies in like two combos but there is only a miniscule window to dodge between his double slam. If you get hit and knocked out of shell by the first he will instakill you before the de-shelling animation is finished.
Then don't let him hit you. There are several damage mitigation flavors to choose from depending on your playstyle
You should not be killed during that animation in the first place! What's the point of a second chance mechanic if it doesn't work. Smfh
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Showing 1-4 of 4 comments
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