Mortal Shell II

Mortal Shell II

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After the hotfix enemies did way less damage and had less HP.
Was there an undocumented nerf or something? It is noticeably, wildly different.
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Someone is telling me there was a bug that if you tried night mode, then came back and set it back to day, enemies stayed scaled to night mode, and that is what got fixed in this hotfix.
Good they needed a little damage nerf.
It seems the whole balancing is half-cooked on release. Based on some reviews some of the tear stones are extremely OP and allow you to destroy everything with ease.
Best wait a few months for things to get polished and bugs to get fixed ...
Originally posted by ragnarok666:
It seems the whole balancing is half-cooked on release. Based on some reviews some of the tear stones are extremely OP and allow you to destroy everything with ease.
Best wait a few months for things to get polished and bugs to get fixed ...
The reviews were made on patches before the release patch. ♥♥♥♥ was complete bonkers two patches ago and became a bit more balanced with the patch before the release version.
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Showing 1-4 of 4 comments
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