Mortal Shell II

Mortal Shell II

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Ps5 controller - no vibration?
I have the option enabled in options (force feedback) but my controller didn't vibrate once. I changed steam input settings to off and default but that didn't change anything.

Adaptive triggers work normally though.

Does it not for for anyone else?
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In the demo my Dualsense Edge controller only vibrated during cutscenes and when shooting (adaptive triggers). Not sure if that's how the game is, or if there's meant to be more vibration.
My DualSense vibrates a lot like other games.
Originally posted by Cairn.L:
My DualSense vibrates a lot like other games.
Can you tell me during which actions the controller is suppose to vibrate? That way I can test it myself till it works.
Originally posted by iBe ImmorTaLiiTy:
Originally posted by Cairn.L:
My DualSense vibrates a lot like other games.
Can you tell me during which actions the controller is suppose to vibrate? That way I can test it myself till it works.
When pressing a light or heavy attack, or using a ranged weapon like a crossbow, blocking or getting attacked by enemies, poison barrel exploding, etc.
Originally posted by Cairn.L:
Originally posted by iBe ImmorTaLiiTy:
Can you tell me during which actions the controller is suppose to vibrate? That way I can test it myself till it works.
When pressing a light or heavy attack, or using a ranged weapon like a crossbow, blocking or getting attacked by enemies, poison barrel exploding, etc.
Thank you! Definitely not working correctly for me then. Appreciate it :-)
I'm not getting any vibration with any of my controllers. So far I tried the new steam controller and an xbox elite controller. I have read to turn off steam input but the game won't recognize my xbox controller when I do that. Confirmed that other games do recognize the xbox controller with steam input off.
It works for me but I don't want it. Let me disable it >.>
Can confirm that there is barely any feedback through the controller haptics when playing on the actual PS5.
Same problem here with DualSense. I do have some vibrations when cleansing beacons, pressing buttons and driving elevators(maybe some other instances) but that's about it. Adaptive triggers work only for secondary weapon, no feedback for the main one.

Sinking City 2(recently released) has vibrations on the level of Horizon Forbidden West along with haptic triggers and sound from the DualSense speaker in certain situations. There're vibrations when you just walking or jumping. Here, i have no feedback on those actions.
It's funny because it's UE5 game, i thought it would standardize some things.
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