MotoGP™24

MotoGP™24

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Anyone got a nice brake setting to share?
As title, wth is with Milestone and braking?? No matter what setting i use the damn bikes just dont want to stop! its like my brakes are at max of 50% pressed. Stopping on a straight the slower the bike gets the less the brakes work, i ride actual bikes and it just feels wrong, it's like they dont want me to pull on brakes at 100% pressure, let me decide and modulate accordingly!
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Showing 1-6 of 6 comments
3dfx Mar 12 @ 11:15am 
It's true, the brakes don't work as they should. As you explain, it's as if they were braking at 50%, when they should be braking much more as you squeeze the brake lever harder, to the point of sliding the front wheel or performing an inverted roll, which should be easily controlled, unlike what usually happens in almost all of these games, where it feels like the rear end is weightless and you're quickly at a 45º angle. The brakes have been around for a long time in this series; MotoGP 23 is the only one that gives me a greater feeling of control over the front brake.
Yes, brakes are very strange in MotoGP games. It's either instant "stoppie" like in MotoGP21
or no brakes at all like in MotoGP22. Hard to tell what's realistic and what isn't, because none of us have been on a prototype bike but it definitely feels like something is off.

It's easy to test that something is wrong because it's almost impossible to lock the front. GP bikes have no ABS of course, so slamming the front brake to 100% should lock the front wheel especially at medium to low speeds as the disk will just GRAB and stop the wheel.

The breaking input is filtered and not only that but also the leaning under breaking is heavily filtered, especially since MotoGP23. I believe it's their way of putting an arcade assist to stabilize the bike. For me it totally prevents muscle memory because I can't feel the limit of the bike at all. Almost feels like the game has a very aggressive, built-in ABS which can't be turned off.
3dfx Mar 19 @ 3:54am 
Originally posted by Voodoochile:
Yes, brakes are very strange in MotoGP games. It's either instant "stoppie" like in MotoGP21
or no brakes at all like in MotoGP22. Hard to tell what's realistic and what isn't, because none of us have been on a prototype bike but it definitely feels like something is off.

It's easy to test that something is wrong because it's almost impossible to lock the front. GP bikes have no ABS of course, so slamming the front brake to 100% should lock the front wheel especially at medium to low speeds as the disk will just GRAB and stop the wheel.

The breaking input is filtered and not only that but also the leaning under breaking is heavily filtered, especially since MotoGP23. I believe it's their way of putting an arcade assist to stabilize the bike. For me it totally prevents muscle memory because I can't feel the limit of the bike at all. Almost feels like the game has a very aggressive, built-in ABS which can't be turned off.

I totally agree.

The sad thing is, they have a very good product, with fluid animations and good graphics, but a tremendous inconsistency in terms of physics. Each title they release isn't a refinement of the previous one; it's a completely different thing. Instead of spending time developing two sections of the same game (arcade mode and realistic mode) to please everyone, they waste time doing strange things that ultimately result in a poor finish for both the arcade and realistic aspects.
Like I said, it's a shame.
Once upon a time they had different physics levels as well as the do-it-for-you aids and difficulty. It was something like Amateur, Semi Pro, Pro, Real. This enabled the Esport types to feel like they were better than everyone else... it allowed people who wanted to enjoy a racing game to go around corners without collapse and brake when they visually felt they needed to, with a margin for error. It also allowed people who just love watching MotoGP but are rubbish at bike racing games to have an arcade race experience, racing as Rossi and winning 3 lap races from the back of grid whilst knocking every opponent off their bikes like Marquez on a post ride through penalty charge.

If Milestone would bring back these physics levels then everyone could enjoy an offline racing experience without the frustration.

Because the braking in modern MotoGP games is so soft, and slightly messing up your entry equals a collapse or massive over run, it can suck the joy out of winning. If you need multiple rewinds or have to to focus so much you don't even enjoy getting the win, you stop coming back. I don't have the racing line on or any of the braking/steering/cornering for you aids and can usually work the handling out, but its not the fun racer it could be. It feels like work.

I have enjoyed MotoGP24 but I would enjoy it a whole lot more if I didn't get torpedoed on hairpins as i'm braking too early as I cant judge it by what I see.
Originally posted by SerenityLee79:
As title, wth is with Milestone and braking?? No matter what setting i use the damn bikes just dont want to stop! its like my brakes are at max of 50% pressed. Stopping on a straight the slower the bike gets the less the brakes work, i ride actual bikes and it just feels wrong, it's like they dont want me to pull on brakes at 100% pressure, let me decide and modulate accordingly!

I agree that front brake even at default settings, don't feel at 100%, a lot more like you mentioned. But far far better than default settings on MotoGP 22, where I had to learn from a Youtube video and calibrate all the front brake & change then according to track. But i got successful mostly on Time Trial mode; offline race not yet tried.
Have You tried the controller calibration yet in settings section?
In that You can change the front brake calibration with Linearity (try to increase between 110-140% or more), Saturation (this one if more than 100% will give lead to stoppies/ rear end lifting after braking at the end of long straight-Sepang, Mugello, slope like turns).
And then accordingly You need to calibrate Filter Press and Filter release calibrations (There are videos on YT for this. Filter settings delay the inputs when either you press brake or release. It helps to smooth en out inputs).
I've tried so many options but nothing seems to work, the slower I get the easier the bike should be to stop but it's like the game is releasing the brake lever, ai is slamming into me all the time, their brakes seem bang on. I've even turned the whole racing line braking line aid on, I brake bang on the line and boof the ai are flying past me or into me, I genuinely cannot get my head around how bad it is!
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