PlayStation®VR2 App

PlayStation®VR2 App

tauheedul 2024 年 9 月 16 日 上午 2:53
3
PSVR2 PC VR issues in reddit
I have provided assistance to PSVR2 users on reddit. These are the most common PSVR2 issues which should be addressed in the next version of the PlayStation VR2 update.

- The "PlayStation VR2 required" message is displayed when launching SteamVR from the PlayStation VR2 application if there are other VR headset drivers installed.

- Stuck on the "Connect a VR headset" window in the PlayStation VR2 application during installation. The headset drivers are installed and USB cable is connected, but are not displayed as connected in the app.

- Needing to connect to a USB 3.1 Gen 1 port instead of USB 3.1 Gen 2 port when the headset is connected to the port but not changing status to connected in the application. PSVR2 PCVR drivers for USB 3.2 Gen 2 ports need fixes applied to improve stability on the fastest ports.

- 109 not initialized error in SteamVR after having had the headset working previously. Then needing to uninstall SteamVR and PlayStation VR2 and reinstall, but that doesn't always fix it.

- SteamVR is not set as the default OpenXR runtime automatically during installation of the PlayStation VR2 application and this needs to be manually done when Oculus was used in SteamVR previously.

- Headset stuttering - Motion smoothing needs to be manually disabled, and a custom resolution set instead of automatic in SteamVR. Uninstall Virtual Desktop drivers if the stuttering continues.

- A visual artefact appears when using the A750 graphics card with the PSVR2 which is temporarily working after changing between different refresh rates and starting SteamVR Home again.

- SteamVR error: VRInitError_IPC_CompositorConnectFailed: "Shared IPC Compositor Connect Failed (306)". Uninstalling SteamVR or PlayStation VR2 application on the chance it will fix the error. Displayed correctly on incompatible graphics cards, but incorrectly while using modern supported hardware like the 30 and 40 series mobile variants.

- SteamVR error: "Please plug your headset into the same graphics card as your primary monitor" message on computers with integrated graphics and dedicated graphics.

- PlayStation VR2 application issue: "Check DisplayPort Connection. The DisplayPort cable is not connected. Make sure you connect the PS VR2 PC adapter and your PC with a DisplayPort (1.4 or higher)" - The display cable is not recognized as connected even when it is connected and the cable and graphics card meets the minimum specification. Changing to a different port may fix it for some people. It may not be completely inserted if the PCI bracket is scraping the connector. If using a Display Cable longer than 1M, use a shorter cable instead.

- The adapter doesn't work if connected via a USB hub or another external USB hub is connected to the machine but not directly connected to it. It doesn't indicate that another hub is causing the connection failure.

- On some motherboards, the adapter is limited to USB 2.0 speed even when the port is capable of USB 3.0 and other devices correctly function at that speed. It doesn't indicate that it is connected but not functioning at the rated speed.

- SteamVR works more reliably only if the PlayStation VR2 application is opened before SteamVR and is active in the background.

- SteamVR crashes or is frozen when defining the play area. "The UE-PlayAreaSetup Game has crashed and will close" PlayStation VR2 application crashes and exits if the integrated graphics is not enabled in Windows with AMD processors.

- The function button doesn't work in SteamVR on some machines. Sometimes it occurs on processors that even includes the AVX2 extension.

- The Play Area settings aren't saved or need to be applied again in each session (when beginning SteamVR).

- Connecting the headset to the adapter and switching it on causes the PC to crash. Updating drivers and disabling overclocking utilities and non-essential startup applications may fix it.

- VR controller firmware upgrade becomes stuck during update - must restart the controller and then the update continues.

- VR controller disconnects while firmware is updating on another controller - switching off the controller while the other is updating and update them individually instead.
最后由 tauheedul 编辑于; 2024 年 10 月 25 日 上午 10:47
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正在显示第 16 - 21 条,共 21 条留言
tauheedul 2024 年 10 月 27 日 上午 11:03 
引用自 Lostprophet85
Actually, scratch that. I just verified with HWInfo64 that my GPU undervolt stays active even when I kill Afterburner, it just needs to be set on every boot once (which it does automatically).

So now I only have to remember killing Afterburner before starting SteamVR and all is well :-)

Does it need reverting to the default values before exiting?

If you write a batch script that closes the application, and save it as a .bat file, you can add it in the custom launch settings for SteamVR. The script will automatically complete before starting SteamVR. I had to do something similar with an old Unreal Engine application that needed custom parameters initializing before each session.
最后由 tauheedul 编辑于; 2024 年 10 月 27 日 上午 11:16
Lostprophet85 2024 年 10 月 28 日 上午 4:23 
@tauheedul
That's a great idea, thanks again! I will try it when I have some time again to fiddle around. And no, there's nothing that needs to be reverted or saved prior to closing the program, so it should be quite easy to do.
N a v y 3 0 0 1 2024 年 10 月 28 日 上午 6:29 
when i try using my Bhaptic gear with the PSVR2, my gear just loops connecting / disconnecting
tauheedul 2024 年 10 月 28 日 上午 6:52 
引用自 N a v y 3 0 0 1
when i try using my Bhaptic gear with the PSVR2, my gear just loops connecting / disconnecting

bHaptics support would be better suited at helping you with this.

In general, the PSVR2 VR controllers utilise most of the bandwidth available for Bluetooth dongle adapters. The advice is to use the dongle only with the VR controllers to reduce instances of the controls becoming stuck during gameplay and to avoid connecting additional peripherals like bluetooth headphones and keyboards and instead using a tethered version.

If bHaptics offer a tethered version, you could try it with that. You could also try upgrading to a PCI-E or M2 Bluetooth expansion card with upgraded antennas to support the additional connected peripherals. There is no guarantee this will be compatible with both.
最后由 tauheedul 编辑于; 2024 年 11 月 20 日 上午 1:16
grzegorz77 2024 年 11 月 14 日 上午 10:22 
Great topic, here and on the reddit forum. :p2chell:
最后由 grzegorz77 编辑于; 2024 年 11 月 14 日 上午 10:22
grzegorz77 2024 年 11 月 29 日 上午 6:36 
bump :p2chell:
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发帖日期: 2024 年 9 月 16 日 上午 2:53
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