Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
You will never see the distortion. That's not how it works. The game is first rendered as a regular flat image. Then barrel distortion is applied by software. This is necessary because the lens in VR headsets distorts the view to make a small screen appear large with a high field of view. The software barrel distortion is needed to reverse the pincushion distortion caused by the lens. The two distortions cancel each other out and results in a distortion free image.
The problem is that resolution is lost during the software barrel distortion, about 42%. To calculate the final resolution, you divide the rendering resolution by 1.7. If the rendering resolution is 2000x2040, you are actually only getting 1176x1200. To get the full native resolution you need to be at 100% (3400x3468).