PlayStation®VR2 App

PlayStation®VR2 App

What resolution to set ?
Should it be 2844x2900 at 70% or at 100% 3400x3468.
What is the native ?
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Hey everyone. I’m new to all this so go easy on me. I’m trying to use psvr2 through steam for iracing. I have an i9 14900kf and 4070ti super 32gb ddr5 ram. Can anyone recommend steam resolution and iracing per application resolution settings that should work with my machine? Thanks
Duder původně napsal:
Hey everyone. I’m new to all this so go easy on me. I’m trying to use psvr2 through steam for iracing. I have an i9 14900kf and 4070ti super 32gb ddr5 ram. Can anyone recommend steam resolution and iracing per application resolution settings that should work with my machine? Thanks
2400x2400, turn off re-projection, set your PSVR2 to 90hz. Maybe you can go to 2600x2600. Not much more if you want to keep 90fps.
just use 68% and change native resolutions in games. (if you can 1.5x or 2x) As far as I tested I see no need to go further.
Naposledy upravil OBEYYOURGM!!; 8. lis. 2024 v 10.59
Max resolution for PSVR 2 is like 2000 x 2040 or something so put it at 2100x2100 ish. Any higher than that depends on your video card, ram, processor etc.
UPDATE: On higher end graphics card you should keep it at 100% and downscale in-game settings (not steam vr per application). It improves performance and stability. I would also recommend using 120 hz with motion smoothing. Atleast that's what I got from my testing using 7800xt. Every game played better, got stable frames.
Commander-S.R. původně napsal:
Been playing the psvr2 at native resolution for quite some time now without having zero barrel distortion in any game so to me it would seem unnecessary taxing the gpu to go for a higher resolution especially if your already struggling to hit the 90-120fps needed to comfortable VR play

either barrel distortion isn't a thing for the psvr2 or the hardware or software somehow takes this into account when rendering but even the non-VR games I tried so far modded to VR there has been 0 barrel distortion in them (alien isolation subnautica ets2 cyberpunk)

You will never see the distortion. That's not how it works. The game is first rendered as a regular flat image. Then barrel distortion is applied by software. This is necessary because the lens in VR headsets distorts the view to make a small screen appear large with a high field of view. The software barrel distortion is needed to reverse the pincushion distortion caused by the lens. The two distortions cancel each other out and results in a distortion free image.

The problem is that resolution is lost during the software barrel distortion, about 42%. To calculate the final resolution, you divide the rendering resolution by 1.7. If the rendering resolution is 2000x2040, you are actually only getting 1176x1200. To get the full native resolution you need to be at 100% (3400x3468).
Damm, thank you for you knowledge. This sets it right.

Poor Bastard původně napsal:
Commander-S.R. původně napsal:
Been playing the psvr2 at native resolution for quite some time now without having zero barrel distortion in any game so to me it would seem unnecessary taxing the gpu to go for a higher resolution especially if your already struggling to hit the 90-120fps needed to comfortable VR play

either barrel distortion isn't a thing for the psvr2 or the hardware or software somehow takes this into account when rendering but even the non-VR games I tried so far modded to VR there has been 0 barrel distortion in them (alien isolation subnautica ets2 cyberpunk)

You will never see the distortion. That's not how it works. The game is first rendered as a regular flat image. Then barrel distortion is applied by software. This is necessary because the lens in VR headsets distorts the view to make a small screen appear large with a high field of view. The software barrel distortion is needed to reverse the pincushion distortion caused by the lens. The two distortions cancel each other out and results in a distortion free image.

The problem is that resolution is lost during the software barrel distortion, about 42%. To calculate the final resolution, you divide the rendering resolution by 1.7. If the rendering resolution is 2000x2040, you are actually only getting 1176x1200. To get the full native resolution you need to be at 100% (3400x3468).
i set it at 100% for me everything looks sharper then
hi, I can help with the connection,ps vr has not encountered a problem, the function button is not pressed
hey never go below 100% you wont get close to 1:1 pixel mapping... I usually supersample at 150% but its quite taxing on the GPU. The idea is to stay around 100% for decent quality. Dont hunt mystic numbers like 68% or similar the HMD has to process the image and at anything bellow 100% you wont get close to the real resolution.
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